Railcar problem March 05, 2010, 06:11:18 am PAK64.263 r3122 (04/03/10) but maybe earlier version too. H-Trans/Empire Logging Stake Car miscounts number of cars. ok until it reaches 9 then only goes to 11 although showing 24 tiles used, and does not fill 12 platform station. Quote Selected Last Edit: March 05, 2010, 11:52:14 pm by IgorTekton
Re: Railcar problem Reply #1 – March 05, 2010, 07:40:10 am You mean the display of 'station tiles' in the depot is incorrect?Please try out what happens if the train drives north/west in the station, then it should use the right number of tiles. The point is, that trains driven north/west need different amount of station tiles than if driving east/south.Please also write which combination of locomotive/wagons does not work properly. Quote Selected
Re: Railcar problem Reply #2 – March 05, 2010, 09:33:29 am Hi Dwachs, I think you misunderstood me. When you purchase this combination in a Depot it counts the tiles used thus 1 2 3 4 5 6 7 9 9 11. This is using two cars per tile and includes two engines. It fills the Depot window as if there were 12 including two engines but there are only actually 11 and includest two engines. It only seems to happen with this particular car. When it runs there only 22 units instead of 24, Quote Selected Last Edit: March 05, 2010, 09:44:37 am by Colin
Re: Railcar problem Reply #3 – March 05, 2010, 12:51:02 pm I really dont get it. Which loco you are using as there are many H-trans locos around? Screenshot perhaps? Quote Selected
Re: Railcar problem Reply #4 – March 05, 2010, 10:52:47 pm Quote from: Dwachs – on March 05, 2010, 12:51:02 pmI really dont get it. Which loco you are using as there are many H-trans locos around? Screenshot perhaps?Please read my post properly It's the H-Trans/Empire Logging Stake Car. It doesn't matter which engine.It's no good showing a screen shot because it would need a video so that you could see what happened. Quote Selected Last Edit: March 05, 2010, 10:57:13 pm by Colin
Re: Railcar problem Reply #5 – March 06, 2010, 08:11:21 am Hi Colin I have tried 2 Brose BR234 engines with 22 H-Trans/Empire Logging Stake Cars. It shows in the depot as requiring 12 tiles, but end up using only 11 tiles (judging with my naked eyes only, but maybe internally it takes 12 tiles). However, I have counted the number of vehicles, and there are indeed 24 of them running, including the 2 engines. Maybe it's because the H-Trans/Empire Logging Stake Cars are placed too close together that there seems to be 2 cars missing?Actually, 11 H-Trans/Empire Logging Stake Cars only require 5 tiles. So, it's not really the case that 1 car span half a tile -- should be somewhat less. Quote Selected Last Edit: March 06, 2010, 08:28:56 am by Knightly
Re: Railcar problem Reply #6 – March 06, 2010, 09:39:48 am Quote from: Knightly – on March 06, 2010, 08:11:21 amI have tried 2 Brose BR234 engines with 22 H-Trans/Empire Logging Stake Cars. It shows in the depot as requiring 12 tiles, but end up using only 11 tiles (judging with my naked eyes only, but maybe internally it takes 12 tiles). However, I have counted the number of vehicles, and there are indeed 24 of them running, including the 2 engines. Maybe it's because the H-Trans/Empire Logging Stake Cars are placed too close together that there seems to be 2 cars missing?Actually, 11 H-Trans/Empire Logging Stake Cars only require 5 tiles. So, it's not really the case that 1 car span half a tile -- should be somewhat less.Now, I got it You can see how many tiles the train reserves by pressing 'b'.I tried it: Knightly's convoi needs indeed 11 tiles if it enters the station from north/west (from top), but if the train enters the station from south/east (from bottom) then it really reserves 12 tiles. So the display in the depot window is right, as it shows the maximum number a convoi reserves in a station. Quote Selected
Re: Railcar problem Reply #7 – March 06, 2010, 09:45:39 am Quote from: Dwachs – on March 06, 2010, 09:39:48 amI tried it: Knightly's convoi needs indeed 11 tiles if it enters the station from north/west (from top), but if the train enters the station from south/east (from bottom) then it really reserves 12 tiles.Just curious -- why is there such a difference depending on the direction? Quote Selected
Re: Railcar problem Reply #8 – March 06, 2010, 10:22:07 am look here:http://forum.simutrans.com/index.php?topic=3376.0http://forum.simutrans.com/index.php?topic=4556.0summarizing: trains driven north/west into a station drives half a tile less than trains driving south/east. That is, when the train drives n/w it needs 1/2 tile more than when driving s/e. Quote Selected
Re: Railcar problem Reply #9 – March 06, 2010, 10:52:53 am Quote from: Dwachs – on March 06, 2010, 10:22:07 amsummarizing: trains driven north/west into a station drives half a tile less than trains driving south/east. That is, when the train drives n/w it needs 1/2 tile more than when driving s/e.I see. Thanks for your explanation Quote Selected
Re: Railcar problem Reply #10 – March 06, 2010, 10:56:54 am Does this explain the count in the depot? 1 2 3 4 5 6 7 8 9 9 11 Quote Selected
Re: Railcar problem Reply #11 – March 06, 2010, 05:16:08 pm Quote from: Colin – on March 06, 2010, 10:56:54 amDoes this explain the count in the depot? 1 2 3 4 5 6 7 8 9 9 11That's strange as, during my test, 10 was not skipped. My sequence was, starting from the 2 prepending engines, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 11, 11, 12. Maybe you added the engines last, and the engine (with its ****ociated tender or rear engine) span more than 1 tile, and hence the jump? Quote Selected Last Edit: March 06, 2010, 05:21:15 pm by Knightly
Re: Railcar problem Reply #12 – March 07, 2010, 04:26:13 am Quote from: Knightly – on March 06, 2010, 05:16:08 pmThat's strange as, during my test, 10 was not skipped. My sequence was, starting from the 2 prepending engines, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 11, 11, 12. Maybe you added the engines last, and the engine (with its ****ociated tender or rear engine) span more than 1 tile, and hence the jump?No sorry knightly I always put the engines up first, and this problem only happens with that particular rail car. the other lumber car works fine. Quote Selected
Re: Railcar problem Reply #13 – March 07, 2010, 08:12:39 am Quote from: Colin – on March 06, 2010, 10:56:54 am1 2 3 4 5 6 7 8 9 9 11Since this is a simplified sequence for 24 units (2 engines + 22 cars), do you mind to post the full sequence, noting down each successive tile requirement when you add a new engine or car? Quote Selected