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Topic: Metro (Read 13522 times) previous topic - next topic

Metro

I'm aware of the London Underground stuff, but there any Metro stuff for Pak 128 please?


Re: Metro

Reply #2
Now that the underground mode has become more important, we really need new underground specific stuff like depots, signs, tunnels, p****enger stations, etc...

Re: Metro

Reply #3
There's a small set of metros from Zeno somewhere... I must include it in pak128 soon :-/

And I agree - more underground items sound like fun. Some of your depots already look good underground, though...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: Metro

Reply #5
Can we set up a Metro toolbar?

Re: Metro

Reply #6
That would require a new waytype, no? Otherwise it has no point.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Metro

Reply #7
POSSIBILITY:
Excluding a new waytype, I believe it could be possible using system_type flag.

OPPORTUNITY:
IMHO, it could simplify menus (say, there are 5 station types overground and 3 underground: 8 stations altogether are a lot, and it couldn't be easy to distinguish from o/g and u/g stations) and make things easier for the player (if i'm building overground, why should i see in my menu metro stations? and the other way round)

Re: Metro

Reply #8
If fabio is right in all that he says (system_type flag, etc, so it's possible to do it) I would support his proposal: separate menus for "upperground" rail and underground rail systems. That would be great to avoid menu overcrowding.

On the other hand, it would be a menu "only" for stations and depots, as underground ways and signals are handled different from surface ones IIRC. I was thinking/wondering as I wrote, so correct me please if I am wrong...


Re: Metro

Reply #10
As of now, using system_type would help in separating things into toolbars, but nothing more. But even so, it seems useful... the problem is, where do we get enough stuff to fill a toolbar? ;D

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Metro

Reply #11
As of now, using system_type would help in separating things into toolbars
Sorry, by menus i meant toolbars  :-X


where do we get enough stuff to fill a toolbar? ;D
one depot, two dedicated tunnels (or all tunnels) and electification (normal and third rail), three stations, a handful of signals, a way removal... it's enough for a start!

by the way, could Timothy's Tube be added in standard pak 128?
(there is already electification + 3 stations) + Zeno's set...

 

Re: Metro

Reply #12
Perhaps the "Underground Station Extension" idea ( http://forum.simutrans.com/index.php?topic=4785 ) would address this issue, instead of  a whole new set of coding?

i.e., when you switch to Underground mode, a whole different set of depots, platforms, and extensions buildings would appear on the railways menu.