Re: Multiplayer mode - second hand vehicles
Reply #12 –
I'm not sure which of the two or three directions I can figure you're coming from in asking this.
If you're asking whether there's a coding benefit to putting preowned sale data somewhere special, I'm not sure, though I suppose it could make it easier to only include such code in multiplayer compiles. Beyond that, I don't know enough about the code to say.
IF you're asking whether there's a gameplay benefit, I think the advantage would be that once player A has decided to sell that old loco, he no longer has to worry about it, and he already has his money, rather than waiting for player B to decide she wants it, and then have the funds transferred directly between the players.
From a refereeing point of view, it makes it easier for the adjustment of prices (and the lack of choice in asking price (I believe it should be calculated, rather than left up to the player)) to be rationalized.
I know both routes are used in the real world, but I think having each company handle its own legacy stock is not the most desirable model.