Real life default: return to depot improvement opinion January 22, 2009, 09:45:31 pm For any type of transport and/or vehicle: when pressing the ‘return to depot’ button, there should be an automatic default, before reaching the depot, in which the vehicle should drop all p****engers/mail/perishable goods to any station/stop near a depot. Alternatively there might be a station/stop near a depot. Quote Selected Last Edit: January 22, 2009, 10:15:16 pm by emaxectranspoorte
Re: Real life default: return to depot improvement opinion Reply #1 – January 22, 2009, 10:17:29 pm You can select "load only", let it complete trip, and then send it to depot. But that is a workaround.It sounds like a good option to have... Quote Selected
Re: Real life default: return to depot improvement opinion Reply #2 – January 22, 2009, 10:32:33 pm Or just the sell when empty button; it saves you even the cost for traveling to the depot. Quote Selected
Re: Real life default: return to depot improvement opinion Reply #3 – January 22, 2009, 10:37:23 pm I support it. We might consider that It should drop all load (of any kind) in the nearest station to the depot that can manage that kind of good. I would say that should be the default behavior, in order to avoid adding a new button to the vehicle window. It's realistic and furthermore it makes sense. On the other hand, we have to clarify some details. If the vehicle is serving on a line, there's no problem. It searches along the line's stop list and try to find the nearest to the depot that may be the most suitable to drop the load. But what happen if the vehicle is a freelance? You usually have a lot of stops, so the game should check all, then gathers the closest ones, and finally filters them to get the most suitable ones.... ....seems quite complex and costly. Any other approach to this issue?EDIT: You're right prissi, but I think emax request tries to merge those two actions in one. Something like "on the way back to the depot, drop all load somewhere by yourself" Quote Selected
Re: Real life default: return to depot improvement opinion Reply #4 – January 22, 2009, 10:54:09 pm Thank you all for your repsonses. Quote from: prissi – on January 22, 2009, 10:32:33 pmOr just the sell when empty button; it saves you even the cost for traveling to the depot.Yes, from an efficient in-game perspective...Quote from: vilvoh – on January 22, 2009, 10:37:23 pmI support it. We might consider that It should drop all load (of any kind) in the nearest station to the depot that can manage that kind of good. I would say that should be the default behavior, in order to avoid adding a new button to the vehicle window. It's realistic and furthermore it makes sense. EDIT: You're right prissi, but I think emax request tries to merge those two actions in one. Something like "on the way back to the depot, drop all load somewhere by yourself"Thank you, vilvoh. Quote from: vilvoh – on January 22, 2009, 10:37:23 pmBut what happen if the vehicle is a freelance? You usually have a lot of stops, so the game should check all, then gathers the closest ones, and finally filters them to get the most suitable ones.... ....seems quite complex and costly. Any other approach to this issue?Those type of transportation and/or vehicles could drop p****engers/mail/pershiable goods to each of the appropriate stations in the vehicles schedule, then drop the rest remaining, at the last remaining station/stop, before the depot (even if it is not in schedule), and after those displaced p****engers/mail/goods take more transportation alternatives to get to their original route to travel to their appropriate destinations. IMHO. I may be wrong. Quote Selected Last Edit: January 22, 2009, 11:36:54 pm by emaxectranspoorte
Re: Real life default: return to depot improvement opinion Reply #5 – January 22, 2009, 11:34:06 pm The way I saw it, would be "no load" and "as soon as empty, go to depot". But we are just calling the same thing different names, I guess Quote Selected