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Topic: [in devloppement] High buildings (Read 99507 times) previous topic - next topic

Re: [in devloppement] High buildings

Reply #141
just a curiosity: does the small ones have 2 orientation as well? it would be nice.


Re: [in devloppement] High buildings

Reply #143
thank you!


Re: [in devloppement] High buildings

Reply #145
Where do you get your inspiration for those building architectures? I am really wondering about that. xD
Some buildings could even descend from movie "Bladerunner".

I don't play games in 2100+ but they are really interesting to the core. :)

Re: [in devloppement] High buildings

Reply #146
Inspiration ... I get it everywhere and sometimes I'm thinking on a building and think too "it could be nice for Simutrans" ;)
Usually, these ideas are just shapes of buildings, I add some other things after (like the electronic stuff on the last one).

I saw Bladerunner but the film is always is night so buildings can't be well seen :(

Re: [in devloppement] High buildings

Reply #147
I have planed pak96.comic should have new buildings for 2020-2050. If you could make one of this buildings at a 96x96 tile then I can test it.

If you try it, can you make the building only the half height? This height is too much for pak96.comic.

Re: [in devloppement] High buildings

Reply #148
... pak96 has clearly not the same style of drawing, it would need complete redrawing, unfortunately I have too much projects after High buildings so I don't think I will do it.

But sources will be downloadable at the end. As MLM dev. sources, they will be free for using ;)

Re: [in devloppement] High buildings

Reply #149

But sources will be downloadable at the end. As MLM dev. sources, they will be free for using ;)

You should do what you have to do! I will wait for source and than I make some testes. Or can you send me one source for testing?


Re: [in devloppement] High buildings

Reply #151
Interesting design. Looks like a barracks from Starcraft.. ;)




Re: [in devloppement] High buildings

Reply #155
Maybe a bit uneasy to the eye first, but definitely very creative ideas for buildings!



Re: [in devloppement] High buildings

Reply #158
Last buildings are now included in pak file downloadable here :
=> http://files.filefront.com/buildingSNFOS+Highzip/;13387189;/fileinfo.html

ALL old night problems are completely removed ;)

Unfortunately I have many problems with SNFOS website, joomla is full of bugs and I can't upload any pictures since the last update. I'm searching for an other software.

Re: [in devloppement] High buildings

Reply #159
Very good job.

I tried in simutrans and i was a bit disapointed because they are beautiful alone but in a  big city they are in block.

Is it possible to change the growing of the city to not put all the hight building together ?

Anyway thanks for the hight buidings.



Re: [in devloppement] High buildings

Reply #162
You can also host the files at files.simutrans-germany.com


Re: [in devloppement] High buildings

Reply #164
"Warning: this topic has not been posted in for at least 45 days.
Unless you're sure you want to reply, please consider starting a new topic."

Sorry, but I came up with an idea, for another high building.

HMH (Highrise Multiple Houses) stacked upon one another, complete with their own Huge gardens, garages etc.(P****enger level: around 150, Mail level: around 50) *
SMH (Skyscraper Multiple Houses) stacked upon one another, complete with their own Huge gardens, garages etc. (P****enger level: around 550, Mail level: around 150) *

I'm sure, maybe, somewhere in the future it might be a usefull solution for the world overpopulation problem... :-X

EDIT: * instead of having apartments, we could have a whole lands for houses on each levels and as above

Re: [in devloppement] High buildings

Reply #165
As you can see this project is suspended, I don't develop it for the moment. But I notice your ideas, they're very good ;)
For the p****engers level, it would be level=80 : if I put a higher level, big cities will build only these buildings, if I put a lower one, you won't see them in big cities.

You can also draw them and purpose your pictures ;)

Re: [in devloppement] High buildings

Reply #166
I don't wish to distrbute but I saw a wrong. In the uploaded file you said dubai burj while it needs to be the opposite. ( In Arabic and Hebrew first is the topic and than the adjectives...

Oh and maybe you should try something easier first as Azrieli tower or Aviv tower? ( Aviv tower is the second highest building in the middle east. )

Beder : There are many high and short buildings... Belive me I saw a few...

Oh and I almost forget - The graphic is pretty nice. :)

Re: [in devloppement] High buildings

Reply #167
Sorry for the long non-response time, gauthier and many thanks for the reply. :)
But I notice your ideas, they're very good ;)
Thanks. :) ;)
For the p****engers level, it would be level=80 : if I put a higher level, big cities will build only these buildings, if I put a lower one, you won't see them in big cities.
What about the other levels, besides the p****engers level? Probably, Mail Level 40 for SMH and 20 for HMH? Right??

Re: [in devloppement] High buildings

Reply #168
Actually, in .dat files I set only one level : 80 for the higher version of each building. I do so to allow cities to build multiple buildings at the higher level.
P****enger's level and post's level depends on the building type (residential, commercial or industrial).

@idan : I don't really understand your first sentance ... but I'm sure to have never talked about dubai burj or other towers you mentionned :D I think these kind of buildings should better be monuments than citybuildings. But I take note of the three buildings you mentionned ;)

Quote
The graphic is pretty nice.
I completely disagree : most of the buildings I made for high buildings project are completely ugly, that's why I planned to remake all of them (after French stuff project and MLM dev. big updating ...).

Re: [in devloppement] High buildings

Reply #169
Most ugly buildings are inside group of IND. But inside groups RES and COM it is not so bad. I only don't understand being of some buildings.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: [in devloppement] High buildings

Reply #170
COM_SNFOS_9 is not very nice
COM_SNFOS_8b needs a GOOD anti-aliasing  ;D
COM_SNFOS_6 is too simple for me
COM_SNFOS_5 is worse
COM_SNFOS_4 is ugly
COM_SNFOS_3 is a bit repetitive

I won't describe residential ones ...
For industrial, I find good only the second one, the first is completely ... how to say it ... too simple and not too nice  :-[, and for the third I didn't succeed in doint what I had in mind.

Re: [in devloppement] High buildings

Reply #171
COM_SNFOS_9 - may be not perfect but still it is good. It's problem is height and mirror effect on southern wall.
COM_SNFOS_6 - I don't agree - but let be alive only _06_40. _06_80 is too high and repeating of basic part causes something what I don't how to say it. It needs better roof.
COM_SNFOS_5 - I agree.
COM_SNFOS_4 - I agree.
COM_SNFOS_3 - repetitive? I don't think so.

COM_SNFOS_13 - is very ugly. It should be eliminated.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: [in devloppement] High buildings

Reply #173
Actually, in .dat files I set only one level : 80 for the higher version of each building. I do so to allow cities to build multiple buildings at the higher level.
P****enger's level and post's level depends on the building type (residential, commercial or industrial).

It could be residential, commercial and industrial. So could you also have, a freight level to help nearby industries?

 

Re: [in devloppement] High buildings

Reply #174
No I can't have a freight level. Only industries can produce goods (or electricity ...).
The purpose of this project is to give very high buildings for big cities, RES and COM have max level of 80 and IND have a max level of 70, I don't take care if it gives what level for p****engers or mails ...