Skip to main content
Topic: Pak64.Cl****ic (Read 86916 times) previous topic - next topic

Re: pak.Hajo Evolution

Reply #35
Thanks for the nice words :) I'm positive that I can get more busy with projects again, and hopefully pakHajo will see another evolution step, then.

Re: pak.Hajo Evolution

Reply #36
Welcome to a new release of pakHajo.Evolution!

This version matches Simutrans 101.0 and newer, and was tested with the official Simutrans 101 release from Sourceforge.


Download

http://www.simugraph.com/misc/download/pakHAJO-Evolution_v105.zip

Changes since pakHajo.Evolution v1.04a

The list of changes is again not as big as it was for the former releases. The biggest problems of the early releases are fixed and it's now a time of slower evolution, focusing on minor improvements.

- Updated English translation (en.tab).
- Slightly updated German translation (de.tab).
- Improved some tree shadows and tree winter images.
- Improved some city buildings.
- Improved tree-ground contrast.
- Slightly improved coal mine images.
- Slightly improved iron ore mine images.
- Slightly improved car factory images.
- Slightly improved wooden sleeper railroad images.
- Slightly improved toolbar buttons.
- Removed animated water to conserve memory and disk space.
- Adjusted map/legend colors for some factories:
  - oilrig and oilfield -> pink.
  - refineries -> dark pink.
  - coal power plant -> red.
  - timber plantation -> green.
  - paper mill -> cyan.
  - book seller -> torquoise.
 
There are a lot of things left to do, so I'll be busy with my own todo list for quite some time, but if you have ideas for improvements, please let me know.

Since pakHajo is meant to be small and with a limited set of features, "include everything from pak128" is not really an idea for improvement. But if you find a text that is misleading or just wrong, if you find an outstandingly ugly graphic, if you find a better and more consistent scheme to handle things, I'm very interested in such feedback. I can only cater for the English and German translations though, suggestions for other languages must wait untill those two are of really good quality. Then I'll see how to update the other languages based on the texts of the English and German translation.

Thank you for your attention, and have fun playing pakHajo.Evolution!



Original announcement:
http://www.simugraph.com/smf/index.php?topic=104.msg280#msg280




Re: pak.Hajo Evolution

Reply #40
I rather like those flowers!
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: pak.Hajo Evolution

Reply #41
Thank you :) I'll try and create more decorative elements for the Simutrans landscape, in the hope to make it even more pleasant to the eye.

Re: pak.Hajo Evolution

Reply #42
Another try at new plants: Bushes, which will bloom during summer. The rest of the year they are just green, unless snow has fallen.


Snowy bushes during winter


Green bushes during spring


Orange blooming bushes during summer


To use the bushes in just download the file and put it into the appropriate PAK folder inside your Simutrans folder:

http://simugraph.gotdns.org/site/misc/simutrans/blooming_bushes/tree.orange_blooming_bushes.pak

This will work with pakHajo.Evolution and other paks in size 64. Existing games will not be changed, but newly created maps will use the new addon.

Re: pak.Hajo Evolution

Reply #43
This is the sort of stuff I adore... Simutrans terrain keeps getting prettier and prettier. :D I absolutely love the seasons.

Re: pak.Hajo Evolution

Reply #44
I'm glad that you like the addons :) I hope I can create more decorative landscape objects in future. I also want to renew some of the city buildings, but that is a rather intimidating task, since there are so many. But I'll just start with some that need updates most.

For the moment I don't any pretty addons, only some corrections to the English user interface texts:

http://simugraph.gotdns.org/site/misc/simutrans/ev106/en.tab

I've tried to streamline and improve some of the texts, particularly in the starting screen (new world and climate settings), and in the display options dialog.

Re: pak.Hajo Evolution

Reply #45
In the German Simutrans forum there was a complaint about the white flowers, so I tried to blend them better into the landscape.

Old:
http://simugraph.gotdns.org/site/misc/simutrans/white_flowers/tree.White_flowers.pak

New:
http://simugraph.gotdns.org/site/misc/simutrans/ev106/tree.White_flowers.pak

I hope to use the new ones in pakHajo.Evolution, but I'll wait for more feedback. Maybe someone can try and give a second opinion on the new and old versions?


Re: pak.Hajo Evolution

Reply #46
A new grid, with a blueish hue:

http://simugraph.gotdns.org/site/misc/simutrans/ev106/ground.Borders.pak

I think that blends better into the landscape and still gives a good idea of the grid.

Bigger news - well, bigger screenshots ;D

A new skin for pakHajo.Evolution.

- Less noisy window background for improved readability of text.
- Slightly improved design of buttons and controls.

Preview



If you like the looks, just get the pak file:
 
http://simugraph.gotdns.org/site/misc/simutrans/ev106/menu.WindowSkin.pak

It should work with pakHajo.Evolution and all sets in size 64, even the other sets (I think UI elements are independent from map tile raster).

PP: In the German forum it was reported that the skin also works with pak192.comic, so there is hope.




 

Re: pak.Hajo Evolution

Reply #48
Thanks for the hint :) I'll see what to do.