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Topic: City electrify (Read 12232 times) previous topic - next topic

City electrify

What are You think about deliver power to city? I do not have complete project, but I thinking about this:

1) placing transformer station next to any city building will bring electricity to whole city
2) electrified city is more likely to grow
3) power consumption depends on city size


Re: City electrify

Reply #2
I think that this is already (at least partially) implemented - the city growth algorithm in the code has a parameter for electricity consumption.
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Re: City electrify

Reply #6
I think that this is already (at least partially) implemented - the city growth algorithm in the code has a parameter for electricity consumption.

ehmm really?
How do we technically electrify the city? I hope there's some indication at city hall window about this...

Re: City electrify

Reply #7
Colonyman,

funny you should mention that - the normal Simutrans code does have city hall graph for "electricity", but it is disabled in the code. In Simutrans-Experimental, I have re-used it for congestion (since it seems unused). It may well be that electrification of cities is not fully implemented - but it is there in the growth algorithm. I may well restore the "electricity" setting and add a new value for congestion now that I am diverging the save game format for Simutrans-Experimental.
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Re: City electrify

Reply #8
@jamespetts
Thanks for quick and precise answer. I will look forward on it.

Oh by the way, my name is not mistyped. its just colonyan. m isn't there :-)

Re: City electrify

Reply #9
Oops - sorry!
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Re: City electrify

Reply #10
Wouldn't it more natural to "Suppose" there is invisible public power grid?
(Invisible because this is transportation main game, nor player should build it because its again,
not a public infra building game)

But,

-All cities requiring electricity supply to growth to occur
(not as an additive factor, but as mandatory factor(you need light and water to grow a plant))
-Game engine adding power plants as total map population increases

could add challenging material to current game flow.
Thus I strongly support electrifying cities.



Re: City electrify

Reply #11
Cities requiring electricity to grow would not work for those who like to start their game in the 19th or even 18th century...
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Re: City electrify

Reply #12
I suppose it could be that there would be some sort of introduction date to this function... Railroad Tycoon II was good about this sort of thing -- early in the game, you could ship milk directly to cities; after a certain date, dairies started to appear; after another date, milk could only be shipped to dairies...

But I'm not certain it fits with Simutrans... Electricity has always seemed to be sort of an afterthought or compromise.

(OTOH, the same could be said for freeways, and yet they have slowly become more useful with time...)

Re: City electrify

Reply #13
really? we CAN really electrify a town hall? GREAT!!!

really? we CAN make a town hall ugly? NO!!!  >:(

* Architect doesn't approve it *

I think, IMHO, it would be more acceptable if you just place a transformer plant anywhere within city limit.

Cities requiring electricity to grow would not work for those who like to start their game in the 19th or even 18th century...

Neither "oh sky!" nor "oh hell!". Cities could grow faster with electricity, i.e., electricity would not be mandatory to a city to grow, but would help a city to grow.

As we all know, electricity usage appears in 19th century, as well world population started to grow really faster between 1800 and 1900.


http://en.wikipedia.org/wiki/Population_growth

Re: City electrify

Reply #14
There is one reason why I prefer mandatory power plants supplying over growth speed control.
This game allows player to fast forward the game. Plus, we already have both
industry and p****/mail to control the city growth.

 

Re: City electrify

Reply #15
This request has now been implemented in the latest version of Simutrans-Experimental.
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