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Topic: Pak crossover possibility (Read 17398 times) previous topic - next topic

Pak crossover possibility

Good morning, Recently while exploring Japanese Pak128 addons I found a real cool looking road train pak. Will these vechiles run on pak128 vs 100 and do you need a special loading dock for multiple trailers? Thank you

Re: Pak crossover possibility

Reply #1
anything with the same scale should transfer to another pak of the same scale (so yes in your case).  For your second question, you need to make sure the length of the station is at least as long as the length of the convoy.  If the road-train is 2 tiles long, you need to make sure all the stops are 2 tiles long as well.

Re: Pak crossover possibility

Reply #2
How is this done with pak 128 road industries? The depot is only one tile. ???

Re: Pak crossover possibility

Reply #3
Hmm, looking at pak128 there are no "through" goods stations, only termini, but that is a pak-set problem.  Pak128.Britain has through goods stops, which haven't been released as a pak yet, but if you want to compile them using makeobj then the sources are on sourceforge.  I don;t know if pak128.Japan has through stations though.

Re: Pak crossover possibility

Reply #4
Use truck loading bay as end and put before it bus stop. Like this:

===BT

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Pak crossover possibility

Reply #5
Use truck loading bay as end and put before it bus stop. Like this:

===BT

*shakes fist* Beat me by an hour... heh. (It's rare I have a solution, and before reading your post, I was excited that I could finally help with something :D )

This is exactly the solution to use.

Please note, however, that at least for a while, if you use a choose sign for trucks, and have multiple-tile stations, it will not work. I believe a solution is in the works, but I'm not sure when it'll be rolled out (and perhaps it is in the latest nightlies - but I'm not sure)... So this situation becomes less useful for lines where you want to use multiple stations and a choose-sign.

Of course, you can design your network to allow enough space for waiting trucks outside the station, since you can use a Private Road sign to keep out pesky citycars, and fence off the road if you're near a city so the city can't connect and mess up your station... :-) Then you just need two tiles per truck on the line...

One other note: As long as your station has one tile of any kind that supports p****/mail/goods, then entire station does. So if you want to create a truck through-station, you can use all bus station tiles and connect a warehouse or something to the station...

Re: Pak crossover possibility

Reply #6
Sorry, I need could use want cheap help desk karma points, too ;D

By the way, road stops work the same way as rail stations - if you build a few bus stops in a row and add warehouse to enable cargo handling, you've got n-tile long "road platform", just as you would have platform of train station.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Pak crossover possibility

Reply #7
CHoosing should work for road trains too.

Re: Pak crossover possibility

Reply #8
 Thanks everyone. The suggestions work great. Its neat having multi trailer units. Perhaps they could be offered as a pak 128 regular addon! Just a thought. Thanks again ;D ;D