Re: [Bug v3.11] Fixed maintenance costs in pak file
Reply #3 –
Maybe I didn't understand the role of neuer_monat() / new_month() yet. But, if it is called once per month as described in simplay.h for spieler_t::neuer_monat(), there is no need to take the game speed scale into account. Could it be that the formula is a relict from times before neuer_monat()?
I would expect, that the cost per month I set in the pak file is exactly, what I have to pay each month.
This calculation issue applies to the infrastructure maintenance in spieler_t::neuer_monat() as well, but would halve the existing costs as long as they are not adjusted in the pak/dat files.
BTW: The fixed maintenance costs are calculated from vehilces in convois. What about the vehicles in depots? They need maintenance as well, but do we pay for it in the current game?