Skip to main content
Topic: "P****enger Loss Rate" (Read 6857 times) previous topic - next topic

"P****enger Loss Rate"

( My English is bad , but still wanna share my great idea )


1) I strongly suggest to add a "P****enger Loss Rate" to the game.

The formulation of "P****enger Loss Rate" should base on, the number of full load trains have p****ed the certain station to p****enger's destination.
So after a certain period those unhappy p****enger will leave the platfrom, and  increase the number of "P****enger Loss Rate" .
According to real world no one might wait in a station for couple weeks for bus or train , and that is nonsense.
Also "Avoiding Crowded" is neither realistic nor good enough ,instead, it might crash our transport system one by one too.
I think that is a bug that, while we satisfy our p****enger better; cities grow faster, and this make impossible to play the game

2) The "P****enger Loss Rate"  could be using for reduce cities develope rate.

If the number of the Rate higher, the developing of the cities will slower. I suggest the number reach 75%, cities stop growing anymore.





This my Route map of my Rail System, is just 30% of map coverage and it has extend a lot of time, and still crowded...






Re: "P****enger Loss Rate"

Reply #1
According to real world no one might wait in a station for couple weeks for bus or train , and that is nonsense.

Simutrans is a balance between simulation and game.

Meanwhile, you might want to check out Simutrans Experimental, which is... well.. a version of Simutrans with some differences that, if I recall correctly, include p****engers giving up and leaving.
http://forum.simutrans.com/index.php?board=53.0

 

Re: "P****enger Loss Rate"

Reply #2
Indeed - and the "unhappy" graph in Simutrans-Expeirmental is used in a very similar way to the way in which you describe the "p****enger loss rate" in your suggestions :-) The "avoid overcrowding" is also rather different in Simutrans-Experimental.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.