[bug r3008] Crash when selecting a factory in factory builder using Pak96.Comic January 06, 2010, 06:16:55 pm As title. I encounter this bug when I try to test my patch for the builders.The cause of crash is that, Pak96.Comic sets the productivity's range [i.e. fab_besch->get_bereich()] to 0 for many of the factories (I didn't check all), and thus when 0 is fed into sim_async_rand(), division-by-zero error occurs.Relevant code below :Quotevoid factory_edit_frame_t::change_item_info(sint32 entry){ if(entry>=0 && entry<(sint32)fablist.get_count()) { const fabrik_besch_t *new_fab_besch = fablist[entry]; if(new_fab_besch!=fab_besch) { fab_besch = new_fab_besch; production = (fab_besch->get_produktivitaet()+sim_async_rand(fab_besch->get_bereich()) )<<(welt->ticks_bits_per_tag-18);I don't know whether setting productivity range to 0 is valid or not, so I will leave it to Prissi/Dwachs to decide on how to fix it.Edit :Forgot to mention, the Pak96.Comic I used for testing is the latest version, v0.4.6. Quote Selected Last Edit: January 06, 2010, 06:21:40 pm by Knightly
Re: [bug r3008] Crash when selecting a factory in factory builder using Pak96.Comic Reply #1 – January 06, 2010, 08:42:36 pm No prob to change this. I can use 1 in future. What do you think about it? Quote Selected
Re: [bug r3008] Crash when selecting a factory in factory builder using Pak96.Comic Reply #2 – January 06, 2010, 08:57:39 pm The game should never crash just because of the data in a pakset. Quote Selected
Re: [bug r3008] Crash when selecting a factory in factory builder using Pak96.Comic Reply #3 – January 07, 2010, 07:31:47 am Problem sovled. Thank you Prissi. @SojoQuote from: sojo – on January 06, 2010, 08:42:36 pmNo prob to change this. I can use 1 in future. What do you think about it?Judging from the change, Prissi has chosen to allow 0 for productivity range, so you don't need to change your pakset. Quote Selected