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Topic: Time scale vs Truck Movements (Read 3132 times) previous topic - next topic

Time scale vs Truck Movements

I am running 102.3 Experimental 7.1 with the Britain-128-exp pak.  I have the time multiplier turned to 0.06.  I am watching some of my equipment move and realized that the speed that is shown on the equipment popup does not match what is shown.  The map scale is 4 tiles per 1 km.

Judging by that, a tractor running 4 km/hr should traverse 16 tiles in a game hr.  What I see on the map, is a tractor running 1 tile (1/4 km) in 3 days (72 hrs)

Am I missing something in the time scale?  Or am I looking at this whole thing too literally?

Jim

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Re: Time scale vs Truck Movements

Reply #1
Jim,

thank you very much for your feedback. The reason for the apparent disalignment is that, for practical reasons, in Simutrans there are two scales for time, just as there are two scales for distance: the macro and the micro. The macro scale is the one from which you are reading numbers of days: this determines the rate at which things that are charged monthly are paid, and the pace of advancing technology.

The micro scale is the one against which speeds, journey times and waiting times are measured, and is the one against which you were measuring the speed. They are both consistent internally, but cannot (unless you wanted a game that took real life weeks for a game year to p****) be consistent with each other.
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Re: Time scale vs Truck Movements

Reply #2
@jamespetts: That is the best explanation of the scales that I have seen.
--Skreyola
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Re: Time scale vs Truck Movements

Reply #3
Jim,

thank you very much for your feedback. The reason for the apparent disalignment is that, for practical reasons, in Simutrans there are two scales for time, just as there are two scales for distance: the macro and the micro. The macro scale is the one from which you are reading numbers of days: this determines the rate at which things that are charged monthly are paid, and the pace of advancing technology.

The micro scale is the one against which speeds, journey times and waiting times are measured, and is the one against which you were measuring the speed. They are both consistent internally, but cannot (unless you wanted a game that took real life weeks for a game year to p****) be consistent with each other.

James, do you think you can add something into the interface which would tell the current ratio between the two?  It's annoying to have to comb the code to figure it out.  I'd like to see something which said "1 day = 20 minutes travel time" or some such, computed directly from the numbers used in the code.  Not sure where.  Maybe in the Finances window, or the Display settings.

(edit: I think 1 day is actually about 1.25 minutes.)

 

Re: Time scale vs Truck Movements

Reply #4
Neroden,

that's an interesting thought. We already have, as you know, an indicator of the number of kilometres per tile. Do you think that we should also give some idea of the ratio between the length of a tile and the scale used for graphics, which, I believe, in Pak128.Britain is 30 metres for each tile?

Does anybody else have any thoughts on this question, and, in particular, where in the interface that such a display would go?
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Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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