Tutorial scenario June 05, 2010, 05:40:52 pm I don't know if it's been mentioned before, whether it's even possible, or indeed if this is the right place to suggest it, but how about a scenario that sets various targets to demonstrate how to play? Quote Selected
Re: Tutorial scenario Reply #1 – June 05, 2010, 06:08:23 pm it needs a lot of work for devloppers ... written tutorials are already avaible, aren't they ? Quote Selected
Re: Tutorial scenario Reply #2 – June 05, 2010, 06:35:53 pm They are, but they don't always cover the "ins and outs" thoroughly. I'm still not much the wiser about signalling, for example, because I don't understand in which situations I should use which signals and why, but if I had played a scenario which led me through it, I'd probably find it easier. It might have something to do with the way people learn, too - I'm more of a "learning by doing" person, other people can learn easily from books. Quote Selected
Re: Tutorial scenario Reply #3 – June 05, 2010, 07:22:16 pm An interactive "tutorial" that guides player through basics of the whole game is inherently hard. Why:1) different icons and names of similar things in various paksets - might need custom tutorial for each pakset2) reactions to player input - needs a whole new layer of code that gives the senario "feedback" from gameSo... I guess not easy to do, at all. And thus not going to happen anytime soon (~years). But it's still a very good idea. And there is some interest in making Simturans capable of what this needs, so there is also some hope... at least for future generations Quote Selected
Re: Tutorial scenario Reply #4 – June 05, 2010, 09:06:23 pm When I finish addon making tutorial on the SNFOS website, I'll probably make a playing tutorial. Quote Selected