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Topic: Goods loading problem (Read 14817 times) previous topic - next topic

Goods loading problem

I never seriously played a goods game (usually I use goods to start my company and then go for p****engers only), now I'm giving it a try.

My problem is this: I have two large stations, let's say A and B. A serves, among other things, a grain mill and a clothes factory. B serves a bakery connected to the grain mill and a clothes shop connected to the factory. Both flour and clothes are piece goods, so they are transported by the same kind of vehicles.
I can't figure out how to transport them regularly: either flour or clothes pile up in A untill all the stock of the other good is transported to B. Adding more vehicles is not an answer, as I already have some traffic problem and also when I add too many vehicles the line starts to loose money. There's something I can do apart from destroying B and replacing it with two smaller stations?

Since we are on topic, industry chains are popping out way too fast for my tastes. I remember that there is a parameter in simuconf that changes that, but I can't find it.
Also, if I set it now, will it affect my current game? Is there a way to turn off the industry growth at all?

Re: Goods loading problem

Reply #1
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Since we are on topic, industry chains are popping out way too fast for my tastes. I remember that there is a parameter in simuconf that changes that, but I can't find it.

No, it is in cityrules.tab. It's called industry_increase_every.

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Also, if I set it now, will it affect my current game?

That I don't know. Probably not, but I'm not sure. Try to turn industry growth off, fast forward and see what happens.

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Is there a way to turn off the industry growth at all?

Yes, industry_increase_every = 0
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Re: Goods loading problem

Reply #2
Thanks! No wonder I couldn't find it. I'll try and see if it affects old savegames.