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Topic: Pak16? (Read 19331 times) previous topic - next topic

Pak16?

Thinking of making a pak16-type pakset, Only I am horrible at pixel art.

Re: Pak16?

Reply #1
Wow... pak16 is **** small dude.

EDIT:

Oops... I have some mouthful there. XD
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.

Re: Pak16?

Reply #2
I knew someone would say that. and I said pak16 so only 256 squares can go wrong and what about the people with SMALL screen resolutions?
I have 640x480 resolution and pak32 is A BIT too big.

Re: Pak16?

Reply #3
I knew someone would say that. and I said pak16 so only 256 squares can go wrong and what about the people with SMALL screen resolutions?
I have 640x480 resolution and pak32 is A BIT too big.

Why won't you get a bigger screen?
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.

Re: Pak16?

Reply #4
Pak32 a bit big? Umm... 32 is the last usable size. Below that, vehicles get too small to be seen on screen :D

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: Pak16?

Reply #6
I don't think the 32pix-tiles are too big for that resolution.

But the problem is, the menu is 704 pix broad right now.

Since we got 2 empty spaces, there might be a way to get below 640 just by editing the menuconf.tab. The bad thing is i don't know how it works and ther's hardly any documentation on this.

There are also vague plans to make the buttons smaller, but that's some more effort and you have to edit the menuconf tab too.


Edit: there is some documentation inside the menuconf.tab file itself. So maybe you can dig into this wofic, and find out how to shrink the menu, I'll supply the grafics and the rest.

Re: Pak16?

Reply #7
There are also vague plans to make the buttons smaller, but that's some more effort and you have to edit the menuconf tab too.
But this would be a small change. Only edit 2 values on the top of the file.

Here is an edited menuconf.tab for pak32.comic. The main menu has now the size of 640x32 pixel.

Re: Pak16?

Reply #8
But i also have to change the graphics then. Since this was already planned once, some of them are already split off from their objects, and put in a separate folder, but not all. So I'd have to finnish this, and then shrink them all.


Re: Pak16?

Reply #10
Ok, found it, changed it, seems to work...

Put this menuconf.tab in your Simutrans\pak32\config folder.


Re: Pak16?

Reply #12
Yes, it's easy to do, but if you dontt have the proper graphics, the buttons get cut off. Like on the picture, but you could still use it of course.


Re: Pak16?

Reply #13
Pak32 a bit big? Umm... 32 is the last usable size. Below that, vehicles get too small to be seen on screen :D

Yea ofc.
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.

Re: Pak16?

Reply #14
If someone who can make paksets decides that pak32 is too large, I highly suggest pak24, not pak16... :shrug:

Re: Pak16?

Reply #15
Ok! Pak24 :P

But it's too small still. :X
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.


Re: Pak16?

Reply #17
*facepalm* I have a big screen, and I said A BIT too big. not th the annoying stage though */facepalm*