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Topic: Rivers in pak96.comic (Read 19894 times) previous topic - next topic

Rivers in pak96.comic

Now are rivers available. I think we should collect a few ideas.

1. How should the normal river bed look like?
I think a tile without a border is the best. So we can build a river bigger it is needed.

2. How should the slopes look like?
Possible are rapids and wather-locks. But on a rapid wouldn't drive a ship normaly. And a wather-lock is not animated, so it is all time open.

3. How should a watersource (the end/beginning of river) look like?
To this I have no idea yet.

Re: Rivers in pak96.comic

Reply #1
2. How should the slopes look like?
Possible are rapids and wather-locks. But on a rapid wouldn't drive a ship normaly. And a wather-lock is not animated, so it is all time open.
Maybe, I will implement, that ships can't drive on river slopes, if the author of a pak set want this. I think this is possible, if a pak set provides two water ways for rivers: one normal for flat river tiles and one for the slopes with max speed zero. I will talk to prissi about this.


Re: Rivers in pak96.comic

Reply #3
2. How should the slopes look like?
Possible are rapids and wather-locks. But on a rapid wouldn't drive a ship normaly. And a wather-lock is not animated, so it is all time open.

I favor waterfalls. This would mean that rivers are not usable for ships on full length at the beginning, but only within even segments.

Later the players can add locks to overcome this restriction

Re: Rivers in pak96.comic

Reply #4
Sounds good.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Rivers in pak96.comic

Reply #5
1. How should the normal river bed look like?
The current graphics look like a "plain water road" than a river, and they can't convince me they are river yet. For a convincing river, I think that a little gorge (2-3 pixels depth) should be drawn in each margin (see pic).



Now if all rivers will be laid down in valleys and will not have a border, then gorges will not be necessary.

2. How should the slopes look like?
I'm for waterfalls (animated?) for slopes too, and for all paksets.

3. How should a watersource (the end/beginning of river) look like?

Like a stream. I don't like seeing a river source as large as river in course.


Re: Rivers in pak96.comic

Reply #6
3. How should a watersource (the end/beginning of river) look like?

In nature there are frequently two kinds of "springs".

The one is located in a slight slope, and therefore immediately starts a small river.

The other is located in a slight depression, and first forms or fills some kind of lake, from which the river then starts.

Maybe the river generation code could even consider these rules, create a lake if the source is in the middle of a plain area, and start a with a more narrow river tile if the source is in a more mountainous area?

Re: Rivers in pak96.comic

Reply #7
hi, I got a problem with the rivers


Re: Rivers in pak96.comic

Reply #9
Well, I am thinking about the picture below. What do you thing?

The picture one is should be animated...

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

Re: Rivers in pak96.comic

Reply #10
Hmmm.... I don't know ;D.

Remember, Simutrans has isometric tiles.
My content is Public Domain.

Simutrans - the open source Transport Tycoon Deluxe clone.

Re: Rivers in pak96.comic

Reply #11
Hmmm.... I don't know ;D.

Remember, Simutrans has isometric tiles.

I know, I'm just showing you the example...

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

Re: Rivers in pak96.comic

Reply #12

rivers are treated as ways (road, railtracks and canals) and ways CAN'T have animations (and, in order to prevent such a request, it's extremely unlikely they'll ever have)

 

Re: Rivers in pak96.comic

Reply #13
rivers are treated as ways (road, railtracks and canals) and ways CAN'T have animations (and, in order to prevent such a request, it's extremely unlikely they'll ever have)

Oh... ok.

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.