Helpful Link For Rendering 96 Graphics in Blender September 09, 2008, 05:25:58 pm So I don't play 96 (might try soon) but I do know that it has a comic style theme to all the graphics.Anyways, here's a tutorial on how to make renders from Blender have a comic/toony look to them. Hope it helps someone.Toon Rendering Quote Selected
Re: Helpful Link For Rendering 96 Graphics in Blender Reply #1 – September 16, 2008, 05:27:04 am Very interesting. But i only work with Bryce. For pak96.comic i just need Microsoft Paint (good old, hehe).Guess, i have another nice idea. Will try it after work today. Quote Selected
Re: Helpful Link For Rendering 96 Graphics in Blender Reply #2 – November 27, 2008, 12:15:55 am I've discovered something that gets a similar effect in Blender just selecting a button. In fact, it's at the end of the tutorial... ...just press Edge button, and set up Edge setting (color & detail)The result is this:P.D: I'm using Blender 2.48aEDIT: I've done some tests rendering a 192x192 (x2) image, then scaling it with cubic interpolation. The result is not bad, and there's no problem with anti aliasing and blurry edges.Another test, this time a 384x384 rendered image (x4), then scaled using the same method. Blurry edges make their appearance and therefore black line border effect disappears... Quote Selected Last Edit: November 27, 2008, 12:40:02 am by vilvoh