Re: Smoke to be fixed somewhere in the near future
Reply #3 –
Well, I don't have access to the pak128 sources but the object creation process is the same for all paks. You only need a png file with the frames of the smoke animation and a dat file that is valid for any pak.
Obj=smoke
Name=Steam
Image[0]=ls-smoke.1.0
Image[1]=ls-smoke.1.1
Image[2]=ls-smoke.1.2
Image[3]=ls-smoke.1.3
Image[4]=ls-smoke.1.4
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After that, you have to create or recompile the object so that it uses that new smoke type. That's the hardest part because many times you don't have access to the object sources so you can't recompile it. Anyway, let's wait for some pak mantainers opinion about this.