Re: r2211 - Public station tool behavior
Reply #36 –
I have two additional questions about public stations:
Currently, any player can remove a public stations. In network (or AI) games, this feature/bug can be used to screw up other players. Should this possibility be removed?
If one starts more than one p****enger AI in the game, they try to build independent networks, often there stations are placed tile-by-tile. Would it be possible/ wanted/ not wanted to consider neighboring station as connected? That is, if 'Station A' of 'Player A' is adjacent to 'Station B' of 'Player B' both stations are considered connected, the transfer of p****engers from A to B would count as one additional transfer (they have to walk..).