Simutrans 101.0 (r2207) January 11, 2009, 11:44:54 pm Simutrans 101.0 (r2207)Due to our nightly system, releases are now sp****. This is the last relase before incorporation of nework gaming support and comes with many new features and error corrections. Especially users of the 100-0 release should update.News: https://sourceforge.net/forum/forum.php?forum_id=905705Installing and starting Simutrans up1. You have to download at least two files: 1) A executable compatible to your operating system; 2) a graphic package at your choice.2. Unzip both files you have downloaded.3. The content of both files you unzipped must be stored in one folder.:idea: A sample of how all files must be stored in: Simutrans folder.4. Start Simutrans up by double-clicking on executable, and have fun!ExecutablesDownload a binary compatible to your operating system.Binaries:arrow: Windows native (new) (needs unicows.dll on Win9x):arrow: Windows with SDL (new):arrow: Linux (new) (requires additional libraries: SDL and SDL_mixer) (if lagging, start with "simutrans -nomidi"):arrow: BeOS with Allegro (new):redx: PowerMac with SDL (NOT COMPILED YET) (needs SDL framework)Graphic packagesChoose a graphic package of scenery you want to play. Do you want to know our available sceneries first?pak64 basis:arrow: pak64 Basis (new)pak64.german:arrow: pak64.german [zip] (new):arrow: pak64.german [ace] (new)pak64.Hajo:arrow: pak64.Hajo (new):arrow: pak64.Hajo 24x24 (new)pak64.japan:arrow: pak64.japan (v99.17.1)pak96.comic:arrow: pak96.comic (new) pak128:arrow: pak128 1.4.4 (new) (details)pak128.japan:arrow: Japanese Landscape pak128 (v100.0)MakeobjA tool to create add-ons for Simutrans. You don't need it to play Simutrans.makeobj 49:arrow: Windows:arrow: Linux:arrow: BeOSRelease noteRelease of 101.0 (r2207)3-Jan-2009: FIX: weg search stooped to early => not properly upgrading city road types in pak128 (z9999) FIX: crash of p****enger AI before busses were available FIX: stop moving tool also deals with empty lines now FIX: retire dates again ignored during map creation FIX: no crashing when loading unavailable buildings FIX: crashes with movingobjects during creation FIX: planes were not always correctly decending FIX: harbour tile layout==16 tile were not calaculated simular to stations CHANGE: -fullscreen command flag will try to detect current resolution => no need to specify size FIX: scrollbar text after resize now updated properly FIX: remember last selected tool FIX: preserve tick count after loading saved game => wait per month should be fine now FIX: allow harbours also on trees ... FIX: start on signal tile resp. drive thorugh closed signals when open/close schedule dialoge ADD: multithread support for screen copy (max. 10% faster) for GDI FIX: new timing for idle and frame => fast forward speed more closely met, less CPU needed, smoother transitions FIX: too sensitve mouse repaired (moving during clicking) FIX: no crashes on pwoer bridges at vertical slopes CHANGE: much faster town renovation/town growth => faster city generation FIX: only tools applyable in the current situation are visible CHANGE: savegame path instead .simutrans now ~/simutrans on Linux/BeOS, and ~/Documents/simutrans on MacOS FIX: fields next to a new station leads to crashes during name determination FIX: correct color for stops over townhalls for labels FIX: long block signals searched always on first leg too much and stucke trains which stop directly after them FIX: wayremover removed (partly) bridges even without permission FIX: bridges during removal removed too much maintenance ADD: make tooltips configurable (show_tooltips, tooltip_background_color, tooltip_text_color) in simuconf.tab ADD: (leopard) Native sound/midi support for MAC FIX: rotate also coordinates of messages ADD: target destinations in halt details now clickable FIX: raise and lower now also ok new border, better error messages FIX: (z9999) maglev and narrowgauge for everything, addional line symbols (MaglevStop, NarrowgaugeStop, ... ) for linemanager optional CHANGE: speed on diagonals only 20% faster => less gain, more realistic vehicle length FIX: no crossings on underground station tiles FIX: wayobj ignored replacement by compat.tab for catenaries CHANGE: now 16 syllables for town names %/&(0...9A...F)_CITY_SYLL CHANGE: maps got an own subdirectory, and format RLE compressed (usually less than 10% of ppm)/uncompressed 8-Bit and 24-Bit BMP allowed too FIX: trams were not using the max speed according to the trams speed table ADD: (z9999) daylight level now adjustable ADD: (isidoro/prissi) overtaking for road vehicles/citycars ADD: (z9999) right mouse button to minimize windows to title bar and restore CHANGE: payment is now only for the decrease in distance to the next transfer stop ADD: instead a numger also a name of a menu object (with image zero) can be given for an icon in menuconf.tab ADD: (Gerd Wachsmuth) map enlargement during the game ADD: (VS) electric EMU/trolley bus tab added to depot CHANGE: AI now seperate files, which would allow for a greater varienty of AIs ADD: (Dwachs) depots remember last line FIX: construction of four layout stations and rotation of four layout buildings were completely broken FIX: graphic error with slopes next to bridges and tunnels ADD: new tool to make a stop a public one (to make public stops on map without player change) FIX: disabling sound and midi will be now saved and will disable them completely to avoid the SDL_mixer troubles FIX: x instead y offset written by makeobj ADD: (Dwachs) new object gui_numberinput_t for more convinient entering of numbers ADD: (gerw) sizeable loadsave frame CHANGE: savegame bump, no AI save state correctly, same for map extension, no koord saved anymore (up to 60% smaller savegames) CHANGE: settings are now saved for game relevant/user relevant to prepare for multiplayer (and do proper versioning) CHANGE: sea level now in single steps (before only double steps, but single steps in display) FIX: handling of wrongly defined fonts and unicode characters now correct again FIX: bridges could connect to "harbour" tunnels CHANGE: maximu map size now 16 mio tiles FIX: overcrowded station messages again Quote Selected Last Edit: March 17, 2009, 05:49:19 pm by IgorTekton