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Simutrans 101.0 (r2207)

Simutrans 101.0 (r2207)

Due to our nightly system, releases are now sp****. This is the last relase before incorporation of nework gaming support and comes with many new features and error corrections. Especially users of the 100-0 release should update.

News: https://sourceforge.net/forum/forum.php?forum_id=905705


Installing and starting Simutrans up

1. You have to download at least two files: 1) A executable compatible to your operating system; 2) a graphic package at your choice.

2. Unzip both files you have downloaded.

3. The content of both files you unzipped must be stored in one folder.

:idea: A sample of how all files must be stored in: Simutrans folder.

4. Start Simutrans up by double-clicking on executable, and have fun!


Executables
Download a binary compatible to your operating system.

Binaries
:arrow: Windows native (new) (needs unicows.dll on Win9x)
:arrow: Windows with SDL (new)
:arrow: Linux (new) (requires additional libraries: SDL and SDL_mixer) (if lagging, start with "simutrans -nomidi")
:arrow: BeOS with Allegro (new)
:redx: PowerMac with SDL (NOT COMPILED YET) (needs SDL framework)

Graphic packages
Choose a graphic package of scenery you want to play. Do you want to know our available sceneries first?

pak64 basis
:arrow: pak64 Basis (new)

pak64.german
:arrow: pak64.german [zip] (new)
:arrow: pak64.german [ace] (new)

pak64.Hajo
:arrow: pak64.Hajo (new)
:arrow: pak64.Hajo 24x24 (new)

pak64.japan
:arrow: pak64.japan (v99.17.1)

pak96.comic
:arrow: pak96.comic (new)

pak128
:arrow: pak128 1.4.4 (new) (details)

pak128.japan
:arrow: Japanese Landscape pak128 (v100.0)

Makeobj
A tool to create add-ons for Simutrans. You don't need it to play Simutrans.

makeobj 49
:arrow: Windows
:arrow: Linux
:arrow: BeOS


Release note
Release of 101.0 (r2207)

3-Jan-2009:
   FIX: weg search stooped to early => not properly upgrading city road types in pak128 (z9999)
   FIX: crash of p****enger AI before busses were available
   FIX: stop moving tool also deals with empty lines now
   FIX: retire dates again ignored during map creation
   FIX: no crashing when loading unavailable buildings
   FIX: crashes with movingobjects during creation
   FIX: planes were not always correctly decending
   FIX: harbour tile layout==16 tile were not calaculated simular to stations
   CHANGE: -fullscreen command flag will try to detect current resolution => no need to specify size
   FIX: scrollbar text after resize now updated properly
   FIX: remember last selected tool
   FIX: preserve tick count after loading saved game => wait per month should be fine now
   FIX: allow harbours also on trees ...
   FIX: start on signal tile resp. drive thorugh closed signals when open/close schedule dialoge
   ADD: multithread support for screen copy (max. 10% faster) for GDI
   FIX: new timing for idle and frame => fast forward speed more closely met, less CPU needed, smoother transitions
   FIX: too sensitve mouse repaired (moving during clicking)
   FIX: no crashes on pwoer bridges at vertical slopes
   CHANGE: much faster town renovation/town growth => faster city generation
   FIX: only tools applyable in the current situation are visible
   CHANGE: savegame path instead .simutrans now ~/simutrans on Linux/BeOS, and ~/Documents/simutrans on MacOS
   FIX: fields next to a new station leads to crashes during name determination
   FIX: correct color for stops over townhalls for labels
   FIX: long block signals searched always on first leg too much and stucke trains which stop directly after them
   FIX: wayremover removed (partly) bridges even without permission
   FIX: bridges during removal removed too much maintenance
   ADD: make tooltips configurable (show_tooltips, tooltip_background_color, tooltip_text_color) in simuconf.tab
   ADD: (leopard) Native sound/midi support for MAC
   FIX: rotate also coordinates of messages
   ADD: target destinations in halt details now clickable
   FIX: raise and lower now also ok new border, better error messages
   FIX: (z9999) maglev and narrowgauge for everything, addional line symbols (MaglevStop, NarrowgaugeStop, ... ) for linemanager optional
   CHANGE: speed on diagonals only 20% faster => less gain, more realistic vehicle length
   FIX: no crossings on underground station tiles
   FIX: wayobj ignored replacement by compat.tab for catenaries
   CHANGE: now 16 syllables for town names %/&(0...9A...F)_CITY_SYLL
   CHANGE: maps got an own subdirectory, and format RLE compressed (usually less than 10% of ppm)/uncompressed 8-Bit and 24-Bit BMP allowed too
   FIX: trams were not using the max speed according to the trams speed table
   ADD: (z9999) daylight level now adjustable
   ADD: (isidoro/prissi) overtaking for road vehicles/citycars
   ADD: (z9999) right mouse button to minimize windows to title bar and restore
   CHANGE: payment is now only for the decrease in distance to the next transfer stop
   ADD: instead a numger also a name of a  menu object (with image zero) can be given for an icon in menuconf.tab
   ADD: (Gerd Wachsmuth) map enlargement during the game
   ADD: (VS) electric EMU/trolley bus tab added to depot
   CHANGE: AI now seperate files, which would allow for a greater varienty of AIs
   ADD: (Dwachs) depots remember last line
   FIX: construction of four layout stations and rotation of four layout buildings were completely broken
   FIX: graphic error with slopes next to bridges and tunnels
   ADD: new tool to make a stop a public one (to make public stops on map without player change)
   FIX: disabling sound and midi will be now saved and will disable them completely to avoid the SDL_mixer troubles
   FIX: x instead y offset written by makeobj
   ADD: (Dwachs) new object gui_numberinput_t for more convinient entering of numbers
   ADD: (gerw) sizeable loadsave frame
   CHANGE: savegame bump, no AI save state correctly, same for map extension, no koord saved anymore (up to 60% smaller savegames)
   CHANGE: settings are now saved for game relevant/user relevant to prepare for multiplayer (and do proper versioning)
   CHANGE: sea level now in single steps (before only double steps, but single steps in display)
   FIX: handling of wrongly defined fonts and unicode characters now correct again
   FIX: bridges could connect to "harbour" tunnels
   CHANGE: maximu map size now 16 mio tiles
   FIX: overcrowded station messages again