Skip to main content
Topic: Rivers for pak128 (Read 46048 times) previous topic - next topic

Re: Rivers for pak128

Reply #35
Very nice. WHy no completely frozen in winter for the smallest?

(I wish somebody would make nice rivers like those for pak64 ... )

Re: Rivers for pak128

Reply #36
Could we put it in the official PAK128?
I hope you understand my English

Re: Rivers for pak128

Reply #37
IMHO, some of them are too sinuous, with a lot of curves, specially narrow ones (see last three images). However, the frozen ones are simply cool...I'll take a look at the sources to see if I can do some tests for a possible pak64 version. Are they animated?

Re: Rivers for pak128

Reply #38
Thank you all

WHy no completely frozen in winter for the smallest?
This was my first choice, but they almost disappeared and i was unpleased. But it would be very easy to make them freeze, if requested ;)

IMHO, some of them are too sinuous, with a lot of curves, specially narrow ones
streams are intended to be like this. they are much better when they don't go in a straight line, though...

no is it possible to make animated ways? How? i would be VERY interested...

I'll take a look at the sources to see if I can do some tests for a possible pak64 version.
Would you like the GIMP source as well? it's multilayer, it could help you...

This is what i hope, ihihihihihihih 8)

Re: Rivers for pak128

Reply #39
streams are intended to be like this. they are much better when they don't go in a straight line, though...

Well, I'm not telling they must be straight, but less curved. Sometimes look like blue skinny snakes.. :)

no is it possible to make animated ways? How? i would be VERY interested...

...I didn't know they were coded as ways. In that case, I'm afraid it's not possible....yet.

Would you like the GIMP source as well? it's multilayer, it could help you...

As you prefer, could you please upload them in graphics.simutrans.com?

Re: Rivers for pak128

Reply #40
This is very cool, good job. I just started playing again and downloaded latest nightly and the rivers was first thing i noticed.

Very cool :)


Re: Rivers for pak128

Reply #42
As you prefer, could you please upload them in graphics.simutrans.com?
Can you send me the GIMP source for pak96.comic too?

Here you have!
River.zip ~1MB UPDATED

layers select river and select back use simple colours (blue and grey), you can scale them and use whatever texture you like better.
there is also a shadows layer. If you use them, please, credit me.
(I forgot to credit MHz for pak64 rivers, as i used part of its image for the sources, and the author of groundobjects, from where i took the rocks used in rapids).
Enjoy it!

(the link will work when upload is ended...)

Re: Rivers for pak128

Reply #43
Looking very impressive!
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

 

Re: Rivers for pak128

Reply #44
Oh...my...goodness!

I am looking forward to my interest in simutrans returning this summer. :)

Painter, in and out of retirement.

Re: Rivers for pak128

Reply #45
Thank you. I will it use as a template. This grafics are wonderfull.

But next time you can make a zip. That will be only 1MB. So you have not so a big upload.

Re: Rivers for pak128

Reply #46
good work ! I like these rivers.
Parsley, sage, rosemary, and maggikraut.



Re: Rivers for pak128

Reply #49
Ok, they are in next nightly!

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Rivers for pak128

Reply #50
I apologize, but I downloaded the pak for the rivers and I put them in / pak128, I edited simuconf.tab but does not create the rivers!
I have sim-wingdi 102 r2325, help!

Re: Rivers for pak128

Reply #51
nevermind the download, the latest nighlies have them by default

Re: Rivers for pak128

Reply #52
I do not see any the river and i got the latest update of nightly

Code: [Select]
# now river stuff
# first river type (should be defined in pak dependent file)
# The highest number is the smallest. A river with max_speed==0 is not navigavable by ships.
#river_type[0] = river
#river_type[1] = small_river
#river_type[2] = just_the source

# river number (16 gives a few nicely branched rivers)
#river_number = 16

# min length
#river_min_length = 16

# max length
#river_max_length = 320

Any error in the code?
Why not work?

I try this but not working!
Code: [Select]
# now river stuff
# first river type (should be defined in pak dependent file)
# The highest number is the smallest. A river with max_speed==0 is not navigavable by ships.
river_type[0] = river
river_type[1] = small_river
river_type[2] = just_the source

# river number (16 gives a few nicely branched rivers)
river_number = 16

# min length
river_min_length = 16

# max length
river_max_length = 320

Re: Rivers for pak128

Reply #53
"latest" nightly of pak is now 458, same version where is the last change making rivers really work. I downloaded it from the page and used in game. Works nice.

Maybe you are missing also program nightly and using 101.0 ?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: Rivers for pak128

Reply #55
Use a newer version than the 101. See at the nightly-Page
I hope you understand my English