Re: PakBritain - Releases and progress Reply #105 – March 25, 2009, 10:37:27 pm Quote from: The Hood – on March 25, 2009, 09:04:57 amEdit: how's this look for the stairs?Well done! Like them. Quote Selected
Re: PakBritain - Releases and progress Reply #106 – March 26, 2009, 11:10:35 am The dock now complies with health and safety regulations, and they have fitted railings to the staircase Quote Selected
Re: PakBritain - Releases and progress Reply #107 – March 26, 2009, 11:15:45 am Very nice! I notice that - realistically - you have only done this for the modern dock ;-) Quote Selected
Re: PakBritain - Releases and progress Reply #108 – March 26, 2009, 03:57:58 pm Actually it's also on the old dock, but it looks the same so only one screenshot. Lots more goods station bits - here's two screenshots of an old and a modern goods station - see how many bits you can spot!Regarding post office extensions, I'm not sure how to draw them. Anyone got any good ideas? Otherwise, I was thinking of allowing the p****enger rail station extension buildings, and the generic warehouse extensions to also allow post. Quote Selected Last Edit: March 26, 2009, 04:21:19 pm by The Hood
Re: PakBritain - Releases and progress Reply #109 – March 26, 2009, 10:43:46 pm Looking good - cunning re-use of graphics ;-) Perhaps, though, in order to avoid possible confusion with the depots, the colours could be changed a tad - perhaps red brick for the older ones, and, say, green or red doors for the newer ones?As to post offices, perhaps something like this: http://fp.martinunderwood.f9.co.uk/Ladykillers/images/large/Cheney_Road.jpg ? Quote Selected
Re: PakBritain - Releases and progress Reply #110 – March 26, 2009, 10:49:05 pm By the way, The Hood... Don't forget red call boxes for the townscape. Quote Selected
Re: PakBritain - Releases and progress Reply #112 – March 27, 2009, 01:08:29 pm Cunning re-use of graphics is very much in at the minute... (a goods way of producing things quickly with graphical consistency!!!)Some more cunning re-use of graphics (I'm getting a bit carried away with making stations, but never mind...)- Country station extension building- Modern small station extension building- Wooden station (developed from a blend Kieron made but never finished - hope that's OK Kieron!) Quote Selected
Re: PakBritain - Releases and progress Reply #113 – March 27, 2009, 03:58:05 pm I love those! A modern post office could easily be just like the modern station extension, with different colours... Quote Selected
Re: PakBritain - Releases and progress Reply #114 – March 27, 2009, 06:34:37 pm Shouldn't there be pubs with kegs lying around next the stations Looking forward to more impressive stuffs! Quote Selected
Re: PakBritain - Releases and progress Reply #115 – March 27, 2009, 07:03:16 pm Here are the post offices and also powerlines. The transformers are actually new, but the powerlines are a shameless rip off from pak128 (with credits of course!) with some messing around with the colours to make them fit pakBritain better. All the stations are now in SVN (powerlines aren't yet). Quote Selected
Re: PakBritain - Releases and progress Reply #116 – March 27, 2009, 11:17:49 pm I like!Edit: There is a missing file from the SVN - ../stations/concrete-platform-cursor.png.Edit 2: Also missing from the SVN are the intermediate era stations - the ones with the green canopies, in between your new wooden stations and the existing concrete stations (which both are in the SVN). Also - should a station extension building really have the same capacity as a single platform tile? Should it not have a higher capacity? Quote Selected Last Edit: March 28, 2009, 12:48:12 am by jamespetts
Re: PakBritain - Releases and progress Reply #117 – March 28, 2009, 10:55:00 am Thanks for the bug reports - I knew I'd miss some! Which files are missing in your edit 2? I think they are all there...Regarding capacities, I didn't think much about them, so if you want to propose some values that can be one of your non-graphical contributions to the set Quote Selected
Re: PakBritain - Releases and progress Reply #118 – March 28, 2009, 11:11:12 am Oops - I realised that the second edit related to my mistake in not copying a file. Edit 1 is still correct. And I'll bear that in mind about the station capacities - I think that I'll probably work on pakset balancing generally (using PakBritain-Experimental, but much of the work could easily be backported into PakBritain-Standard) when testing the new revenue model. Quote Selected
Re: PakBritain - Releases and progress Reply #119 – March 28, 2009, 06:03:49 pm I was hoping to steal the smokes from pak128 but apparently these haven't got open source permission, so I'm drawing my own. How about these? (they may also get used in pak128 too, subject to VS's approval!) Quote Selected
Re: PakBritain - Releases and progress Reply #120 – March 28, 2009, 06:11:52 pm Very nice - I like the shape! Could they be just a tad darker? (I ****ume that the locomotive was going very fast when that picture was taken - how would it look if the locomotive was going more slowly with your smoke shapes?) Quote Selected
Re: PakBritain - Releases and progress Reply #121 – March 28, 2009, 06:15:39 pm It looks like this: Quote Selected
Re: PakBritain - Releases and progress Reply #122 – March 28, 2009, 06:58:16 pm Very real: Quote Selected
Re: PakBritain - Releases and progress Reply #123 – March 28, 2009, 07:11:12 pm Very hard to draw smoke like that in simutrans! I've changed the alignment slightly, which should make it better, but it's always going to be "blobby" at speed with the frequency that smoke is created in the game. I've also done diesel smokes. Quote Selected
Re: PakBritain - Releases and progress Reply #124 – March 28, 2009, 07:16:00 pm Actually, the picture was supposed to be a compliment, as it was very close! Ahh, that diesel one is nice. You might need a slightly thicker one for the Deltic, though ;-) Quote Selected
Re: PakBritain - Releases and progress Reply #125 – March 28, 2009, 07:31:59 pm Are you using Blender or are you drawing it by hand? to get a realistic smoke, I suggest you to use Blender particle system. Quote Selected
Re: PakBritain - Releases and progress Reply #126 – March 28, 2009, 08:06:33 pm That was hand-drawn. Where is the particle thingy in blender? Sounds useful... Quote Selected
Re: PakBritain - Releases and progress Reply #127 – March 28, 2009, 11:21:16 pm Have a look at these links:Realistic smoke in BlenderBlender Magazine #20Blender particles system (Newtonian Physics)Boob to Pro: Making fireIt's pretty easy. You create an particle emiter, set up the amount, speed, life-time, etc..and then bake the animation. Quote Selected
Re: PakBritain - Releases and progress Reply #128 – March 30, 2009, 11:42:45 am Of course reusing unfinished blends is fine! Progress looks good Quote Selected
Re: PakBritain - Releases and progress Reply #129 – March 30, 2009, 12:36:34 pm I got permission for the smokes... /happy dance Quote Selected
Re: PakBritain - Releases and progress Reply #130 – March 30, 2009, 01:07:31 pm Oh OK, that's cool. Seeing as I have done smokes anyway, which ones do people think are best for pakBritain? I can pre-release the sources for my smokes if people want to test? Quote Selected
Re: PakBritain - Releases and progress Reply #131 – March 30, 2009, 02:31:17 pm I have to say, I quite like The Hood's, especially the diesel one. Quote Selected
Re: PakBritain - Releases and progress Reply #132 – April 02, 2009, 09:09:49 pm Quieter week on PakBritain development, but still time for some modern airport bits (planes courtesy of Zeno's plane pak, not pakBritain planes yet!) Quote Selected
Re: PakBritain - Releases and progress Reply #134 – April 08, 2009, 07:44:57 pm Now you can build big ugly concrete monstrosity stations in pakBritain, meaning you can replicate the architectural delights of Birmingham New Street, Euston and Heathrow Airport... Quote Selected
Re: PakBritain - Releases and progress Reply #135 – April 08, 2009, 08:32:21 pm Ugly concrete monstrosities - excellent! I wondered what you'd been working on all this time... And they all look more or less the same - very realistic! Quote Selected
Re: PakBritain - Releases and progress Reply #136 – April 09, 2009, 07:45:14 am Actually I've not had quite so much time recently, so that's why things have slowed down. I've got a few other things to do, plus it's nearly summer so more time outside and away from the computer! I'll still be working on things though, just not as fast.And the reason they all look the same is they essentially are the same Quote Selected
Re: PakBritain - Releases and progress Reply #137 – April 09, 2009, 07:50:53 am Ahh, well, they're good in any case. Any chance of an SVN upload any time soon? And do excuse me if I secretly hope for a very wet summer... ;-) Quote Selected
Re: PakBritain - Releases and progress Reply #138 – April 11, 2009, 02:20:50 pm An art deco-inspired station building in airport, dock, and station guises. The airport also has a gr**** runway and taxiway, and an old-style hangar. I think that should just about do it for airports and stations in general for now Quote Selected
Re: PakBritain - Releases and progress Reply #139 – April 11, 2009, 02:51:07 pm Very nice indeed! That looks like a lot of work went into it. Any chance of an SVN update any time soon? Quote Selected