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Topic: PakBritain - Releases and progress (Read 68041 times) previous topic - next topic

Re: PakBritain - Releases and progress

Reply #106
The dock now complies with health and safety regulations, and they have fitted railings to the staircase :)

Re: PakBritain - Releases and progress

Reply #107
Very nice! I notice that - realistically - you have only done this for the modern dock ;-)
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Re: PakBritain - Releases and progress

Reply #108
Actually it's also on the old dock, but it looks the same so only one screenshot.  Lots more goods station bits - here's two screenshots of an old and a modern goods station - see how many bits you can spot!

Regarding post office extensions, I'm not sure how to draw them.  Anyone got any good ideas?  Otherwise, I was thinking of allowing the p****enger rail station extension buildings, and the generic warehouse extensions to also allow post.

Re: PakBritain - Releases and progress

Reply #109
Looking good - cunning re-use of graphics ;-) Perhaps, though, in order to avoid possible confusion with the depots, the colours could be changed a tad - perhaps red brick for the older ones, and, say, green or red doors for the newer ones?

As to post offices, perhaps something like this: http://fp.martinunderwood.f9.co.uk/Ladykillers/images/large/Cheney_Road.jpg ?
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Re: PakBritain - Releases and progress

Reply #110
By the way, The Hood... Don't forget red call boxes for the townscape.

Re: PakBritain - Releases and progress

Reply #111
Wow :)

Re: PakBritain - Releases and progress

Reply #112
Cunning re-use of graphics is very much in at the minute... (a goods way of producing things quickly with graphical consistency!!!)

Some more cunning re-use of graphics (I'm getting a bit carried away with making stations, but never mind...)
- Country station extension building
- Modern small station extension building
- Wooden station (developed from a blend Kieron made but never finished - hope that's OK Kieron!)

Re: PakBritain - Releases and progress

Reply #113
I love those! A modern post office could easily be just like the modern station extension, with different colours...
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Re: PakBritain - Releases and progress

Reply #114
Shouldn't there be pubs with kegs lying around next the stations  :D
Looking forward to more impressive stuffs!

Re: PakBritain - Releases and progress

Reply #115
Here are the post offices and also powerlines.  The transformers are actually new, but the powerlines are a shameless rip off from pak128 (with credits of course!) with some messing around with the colours to make them fit pakBritain better.  All the stations are now in SVN (powerlines aren't yet).


Re: PakBritain - Releases and progress

Reply #116
I like!

Edit: There is a missing file from the SVN - ../stations/concrete-platform-cursor.png.

Edit 2: Also missing from the SVN are the intermediate era stations - the ones with the green canopies, in between your new wooden stations and the existing concrete stations (which both are in the SVN). Also - should a station extension building really have the same capacity as a single platform tile? Should it not have a higher capacity?
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Re: PakBritain - Releases and progress

Reply #117
Thanks for the bug reports - I knew I'd miss some!  Which files are missing in your edit 2?  I think they are all there...

Regarding capacities, I didn't think much about them, so if you want to propose some values that can be one of your non-graphical contributions to the set :)

Re: PakBritain - Releases and progress

Reply #118
Oops - I realised that the second edit related to my mistake in not copying a file. Edit 1 is still correct. And I'll bear that in mind about the station capacities - I think that I'll probably work on pakset balancing generally (using PakBritain-Experimental, but much of the work could easily be backported into PakBritain-Standard) when testing the new revenue model.
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Re: PakBritain - Releases and progress

Reply #119
I was hoping to steal the smokes from pak128 but apparently these haven't got open source permission, so I'm drawing my own.  How about these?  (they may also get used in pak128 too, subject to VS's approval!)

Re: PakBritain - Releases and progress

Reply #120
Very nice - I like the shape! Could they be just a tad darker? (I ****ume that the locomotive was going very fast when that picture was taken - how would it look if the locomotive was going more slowly with your smoke shapes?)
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Re: PakBritain - Releases and progress

Reply #121
It looks like this:

Re: PakBritain - Releases and progress

Reply #122
Very real:
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Re: PakBritain - Releases and progress

Reply #123
Very hard to draw smoke like that in simutrans!  I've changed the alignment slightly, which should make it better, but it's always going to be "blobby" at speed with the frequency that smoke is created in the game.  I've also done diesel smokes.

Re: PakBritain - Releases and progress

Reply #124
Actually, the picture was supposed to be a compliment, as it was very close! Ahh, that diesel one is nice. You might need a slightly thicker one for the Deltic, though ;-)
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Re: PakBritain - Releases and progress

Reply #125
Are you using Blender or are you drawing it by hand? to get a realistic smoke, I suggest you to use Blender particle system.

Re: PakBritain - Releases and progress

Reply #126
That was hand-drawn.  Where is the particle thingy in blender?  Sounds useful...


Re: PakBritain - Releases and progress

Reply #128
Of course reusing unfinished blends is fine! :)

Progress looks good :)

Re: PakBritain - Releases and progress

Reply #129
I got permission for the smokes... /happy dance

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: PakBritain - Releases and progress

Reply #130
Oh OK, that's cool.  Seeing as I have done smokes anyway, which ones do people think are best for pakBritain?  I can pre-release the sources for my smokes if people want to test?

Re: PakBritain - Releases and progress

Reply #131
I have to say, I quite like The Hood's, especially the diesel one.
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Re: PakBritain - Releases and progress

Reply #132
Quieter week on PakBritain development, but still time for some modern airport bits (planes courtesy of Zeno's plane pak, not pakBritain planes yet!)

Re: PakBritain - Releases and progress

Reply #133
Nice!
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Re: PakBritain - Releases and progress

Reply #134
Now you can build big ugly concrete monstrosity stations in pakBritain, meaning you can replicate the architectural delights of Birmingham New Street, Euston and Heathrow Airport...

Re: PakBritain - Releases and progress

Reply #135
Ugly concrete monstrosities - excellent! I wondered what you'd been working on all this time... And they all look more or less the same - very realistic!
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Re: PakBritain - Releases and progress

Reply #136
Actually I've not had quite so much time recently, so that's why things have slowed down.  I've got a few other things to do, plus it's nearly summer so more time outside and away from the computer!  I'll still be working on things though, just not as fast.

And the reason they all look the same is they essentially are the same :)

Re: PakBritain - Releases and progress

Reply #137
Ahh, well, they're good in any case. Any chance of an SVN upload any time soon? And do excuse me if I secretly hope for a very wet summer... ;-)
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Re: PakBritain - Releases and progress

Reply #138
An art deco-inspired station building in airport, dock, and station guises.  The airport also has a gr**** runway and taxiway, and an old-style hangar.  I think that should just about do it for airports and stations in general for now :)

Re: PakBritain - Releases and progress

Reply #139
Very nice indeed! That looks like a lot of work went into it. Any chance of an SVN update any time soon?
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