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Topic: making 128 open source - what is left to do (Read 128505 times) previous topic - next topic

Re: making 128 open source - what is left to do

Reply #140
That is targeted against vehicles where copyrights were not gained from its author. It is the same why some buildings had to be made again - and better face was secondary affair.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: making 128 open source - what is left to do

Reply #142
1. Responsible people have been trying to contact them - but sometimes without any result
2. Sometimes it is problem.

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To station extension: what level (how much p****engers and post) to set?

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Please, this request separate into new topic and locate it where it will fit best:
I need to know how to create source *.png file(s) for *.dat file for rotated building when I have more than one original pictures.

I have been using TileCutter 0.3d.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: making 128 open source - what is left to do

Reply #144
Please, this request separate into new topic and locate it where it will fit best:
If you know that a new topic is needed, why don't you open it yourself?  ;)

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To station extension: what level (how much p****engers and post) to set?
This is the creator's choice. Take one that matches the visible size and intended use. Of course, if they are meant as a replacement for other objects, they should match them in their parameters, too.

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I need to know how to create source *.png file(s) for *.dat file for rotated building when I have more than one original pictures.
Have you looked into the Wiki? That page doesn't say much about rotation, but the necessary parameters seem to be covered there.

Their work could be made open until they appear ...
This would compromise the free distribution of the whole pak-set. Not a good idea.

Re: making 128 open source - what is left to do

Reply #145
Fishing_Boat_0 is from MHz and who agreed on open sourcing, imho.

Why are all TS_Mack trailers but the bulk trailer removed? Either all or nothing, I think. And TS isn't Thomas?

And the Kagoshima tram never ever reached 100km/h in real life (but since it goes anyway ... )

But the way, does this script also exist in open source? I would like to built somthing like this for pak64 too.


Re: making 128 open source - what is left to do

Reply #147
If you know that a new topic is needed, why don't you open it yourself?  ;)
Where? I was not sure where to open it. If I had been sure I would have done it.

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This is the creator's choice. Take one that matches the visible size and intended use. Of course, if they are meant as a replacement for other objects, they should match them in their parameters, too.
Of course that is creator's choice. I only thought that someone would offer it. So for the first (test) distribution I chose number 10 - after logging into SimuTranslator (I am one of translators for Czech language, so I could do it) and viewing level of VictorianStation. But I think it is high.

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Have you looked into the Wiki? That page doesn't say much about rotation, but the necessary parameters seem to be covered there.
I read that - but it is only about stations. Solved.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: making 128 open source - what is left to do

Reply #148
gauthier: Very simple. Authors didn't say it's ok to share source -> I can't do that.

prissi: I will upload The script is in this topic. TS is Timeshock, unfortunately. He helped with most of the trailers, it seems...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: making 128 open source - what is left to do

Reply #150
Heh, but I'm going to do exactly that - make the pakset so that everyone can use the sources.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: making 128 open source - what is left to do

Reply #151
*. dat and *.png (prepared and also not prepared by TileCutter) files for new railway station extension will be available soon - may be within end of this week.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: making 128 open source - what is left to do

Reply #152
... why ? I don't understand very well these copyright stuff ...

Because -- simplifying a little and leaving out the 'fair use' provisions which are different from country to country -- copyright law says "No permissions granted unless the creator explicitly says so".  So unless the creator says it's OK to release them as free software, it's illegal to do so.

I don't think the current copyright laws are entirely reasonable, but you'd have to talk to your parliament or legislature about that.

Re: making 128 open source - what is left to do

Reply #153
These copyright issues are also interesting given the international framework of Simutrans.

Say, for example, there is a Country where copyright law says "Permissions is granted unless the creator explicitly says not": could we legally put the download as free software in a server based there?

Re: making 128 open source - what is left to do

Reply #154
Apart from the fact that there is no such country (only all your stuff belong to the state/company/ ... ) the main problem is that I do not sit in such a country. Neither soes SF-server sit there. In germany, you can be even sued (in principle) for such stuff, even though it was legal elsewhere - as long as you are german or your company is.


Re: making 128 open source - what is left to do

Reply #156
I wrote on thursday of last week that source files would be available within end of week. So I am sorry I am delayed. They are available here, on graphics.simutrans.com.

There are all needed files - *.dat file, TileCutter processed *.png file and also four original *.png files.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: making 128 open source - what is left to do

Reply #157
So! Today I had an explosion of activity, fixed a number of bugs and moved the pakset closer to "open"... a lot. Things left:

  • rail bridges - #1 problem
  • vehicles - only ships are in danger of becoming hopeless again
  • just a few small things here and there



General:
--------

Total number of objects...........1981
Number of licensed objects........1725
Number of non-licensed objects.....256
Number of non-attributed objects....51
Number of "system" objects..........68


Chart of contributors



edit: "moved closer to open" - my brain is making puns even on midnight autopilot ;D

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: making 128 open source - what is left to do

Reply #158
Code: [Select]
Number of non-licensed objects.....256
what a magical number!

that table looks quite good!

Re: making 128 open source - what is left to do

Reply #159
I forgot to mention: ships are in danger but not particularly so, because Zeno is slowly working on that. Also, he made some trains and buses, and there is also a great amount of reverse-engineered material from Raven, so railways could be covered more or less.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: making 128 open source - what is left to do

Reply #160
Quote
Buses - doubledeckers ale solely work of single no-go author

I think a few doubledecker buses should be taken from pak128.britain. The British are the most famous doubledeckers anyway.
Does anyone have an idea which are/were the three to five most prevalent?
[Back in school a bus looking quite a lot like a Routmaster was on the cover of my secon english text book, (the first had a telepone box)]