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Topic: Tracks replacement project for pak 128 (Read 170971 times) previous topic - next topic

Re: Tracks replacement project for pak 128

Reply #280

Are you making something like this?  ;D
Yes. I try to make someone like that - but work on bridges temporarily stopped due to problems with coverage of this bridge


:) but I have been preparing one side platforms station for some time.

Download of one side platforms station available here:
http://forum.simutrans.com/index.php?action=dlattach;topic=553.0;attach=5475 (version 1)
http://forum.simutrans.com/index.php?action=dlattach;topic=553.0;attach=5521 (version 2)

They are not perfect - but it is my the first playable deed.

hi!

hello, I have this bridge completed but I can't finish the process, someone could help me finish the process to make it addon for the pak 128 or pak 64
¡I share the copyrights! with the person to help me

Puente_1.2.rar


I am not right person to help you due to I am beginner in creation of graphics for Simutrans too - but in case of this bridge I see that road should not be curved (bowed). In game it could give very strange effect - because cars of all sizes and shapes would go through road.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tracks replacement project for pak 128

Reply #281
In game it could give very strange effect - because cars of all sizes and shapes would go through road.

The visual effect would more resemble the cars doing a slight curve, or circle segment on the bridge. But they wouldn't be clipped from below.

Re: Tracks replacement project for pak 128

Reply #282
Unfortunately I'm not sure the sort of bridge you drew will work well in simutrans (it's a very nice bridge, just it won't fit nicely onto one tile!).  Here's a preview of what it would look like, but as you can see, the shape is very distorted for it to fit to a road tile.  Unless the code can be changed to allow bridges to be made of several different images in length, then there's not much else I can do with it I'm afraid.

Re: Tracks replacement project for pak 128

Reply #283
I use blender to create the bridge

Unfortunately if have a small curve in the middle of the bridge and it is my fault for forgetting the graphical of the game, But, if you can change, although is a little difficult why I am a beginner in blender :-\

sorry for my english, I speak spanish

Re: Tracks replacement project for pak 128

Reply #284
The curve isn't much of a problem.  The problem is that your bridge looks good long and thin, but to fit on a tile it must be the same length as width (problem of the game, not your graphics).

Re: Tracks replacement project for pak 128

Reply #285
I won't work on it while High buildings won't be finished but this are my ideas for track replacement :

1) currently we have :
WAYS
_ 65 km/h rail => old graphics, should be remade
_ 110 km/h rail => old graphics, should be remade
_ 160 km/h rail => old graphics, should be remade
_ 280 km/h rail
_ 400 km/h rail

First I think a 320 or 330 km/h rail should be added.

BRIDGES
_ 30 km/h bridge => doesn't fit to any way, not very nice, should be removed
_ 60 km/h bridge => should be increased to 65 km/h to fit to the corresponding way
_ 75 km/h bridge => nice but have a graphical problem : nothing can be built under (test you will see what I mean)
_ 95 km/h bridge => not very nice and doesn't fit to any way, should be removed
_ 110 km/h bridge
_ 160 km/h bridge
_ 300 km/h bridge => not nice and doesn't fit well to 280 km/h rail, should be removed
_ 400 km/h bridge (addon)

Can be created : a 280 km/h bridge (I have ideas for it) and 320/330 km/h bridge for the new rail.

TUNNELS
_ a tunnel by Timothy but I can't remember its speed ... (about 110 km/h so ... nice)
_ 280 km/h tunnel => nice enough, can be kept.

So tunnels for all other ways are needed.

ELEVATED WAYS
They're existing only in pak128 Japan, I think we could create one per way (but nicer than the ones in pak Japan !).
(for 280 km/h one too, I have my idea ...)

Do you thinks it's enough work ?  ;D

Re: Tracks replacement project for pak 128

Reply #286
That's enough work to enslave all current painters for a while ;D
IMHO, I would really change 110kmh rails to 120, and maybe insert one between 65 and 120. I think it will really be better because there are a lot of trains having a max speed of 120kmh, so it would be optimal for them. That's it, I think there should be more variety of railways (I like very much Fabio's plans at first page), but as I don't think I'm painting any of them, I won't complain :D


Re: Tracks replacement project for pak 128

Reply #288
I won't work on it while High buildings won't be finished but this are my ideas for track replacement :

1) currently we have :
WAYS
_ 160 km/h rail => old graphics, should be remade

While I have problems with coverage of called bridge, I prepared own way for it and so I could finish work on that way - add crossings, diagonal parts and one tile curves. Basic parts (seen on picture of double track tunnel) and slope parts have been already done.

Yes - but coverage could be slightly better shaped.

TUNNELS
So tunnels for all other ways are needed.

Tunnels for other speeds are ready here: http://minami-fukuoka.simutrans.net/english/addon128/double-track_tunnel.html. They are doubletrack tunnels but one for speed 450 km/h doesn't fit well - mainly on track for speed 400 km/h.


Else replacement is needed on electrification - one for speed 400 km/h does not fit on other ones - because electricity carrying wire is higher than on electrification for speeds 110 and 280 km/h - and upper electrification for speed 160 km/h is needed too (this I called in topic Upper electrification - http://forum.simutrans.com/index.php?topic=1486.0).

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: Tracks replacement project for pak 128

Reply #290
New (alternative) track for speed 160 km/h and one new bridge (for 400 km/h but with track for 160 km/h - so max speed could be changed).

To do on this pack:
- improve rails on back slopes (both - on bridge and also on way)
- improve diagonal parts (only way)
- improve costs (both)

Intro year of way: 1945

Intro year of bridge: 1990
Max length of bridge: 16 tiles

I hope called two graphical bugs on way are all.

Here you can dowload newer versions of both:
Version #2
Track has got new face
Version #3
Track has got winter version and bridge has got new face with night lighting

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: Tracks replacement project for pak 128

Reply #292
I like it, is quite original, there is only one small detail that I do not like long, the diagonal lines be are very close to each other, perhaps by eliminating some were interspersed a little better

in the last picture shows a small graphical error Can you fix it?




Re: Tracks replacement project for pak 128

Reply #296
I know about what is called in this picture

but it is problem of game. I tried to eliminate it but it caused else problem (then the first tile by bridge could be only in same direction like bridge) - because when there diagonal or curve, then track is broken).

New version of ... track and covered bridge could be downloaded here:
http://forum.simutrans.com/index.php?action=dlattach;topic=1179.0;attach=6052

This pack includes:
- new version of track (does not lighting at night)
- winter version of track (included into *.pak file of track; automatically built when needed)
- new version of covered bridge (coverage face improved, also now in player's color)
- tunnel for speed 160 km/h
- winter version of tunnel (included into *.pak file of track; automatically built when needed)
- bridge like this

but pillars are connected upon below track instead above (see source picture below) - and max. speed temporarily set on 400 km/h



Very bad coverage of bridge will be replaced after I will find way how to prepare coverage like on this station

in my editor.

-->
But here you can download complete set for speed 160 km/h.

It includes:
- track (you don't need it if you have already downloaded track from link above in this post)
- tunnel (you don't need it if you have already downloaded track from link above in this post)
- electrification (added last weekend)
- suspension bridge
- cable-stayed bridge (new speed set - decreased to 160 km/h)

And here you can download latest version of bridge for speed 400 km/h (this archive includes also both bridges for speed 160 km/h)

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: Tracks replacement project for pak 128

Reply #298
The second one starting from the bottom looks great!

Re: Tracks replacement project for pak 128

Reply #299
I beg your pardon for this: the second one? The second bridge? But which second bridge? Do you think the second version of covered bridge or do you think suspension bridge? (it is the second one too - counted from the second version of covered bridge). I could do suspension bridge also for roads (but at first I have to find their width) and then this road suspension bridge

would not be in need. Carriage construction of that bridge on end tiles is very imperfect.

But I see I have to improve pillars of suspension bridge to all of them be brown. I am sorry for this bug. I think I know where is origin of this bug.

I had to place pillar of suspension bridge on tiles edge to eliminate bug of road suspension bridge from screenshot - and for this I could not use them in full height of cable-stayed bridge. Then I could place layers used to complete pillars in wrong sequence.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tracks replacement project for pak 128

Reply #300
Yes, I was refering to the bridges. More concretly to one of the suspension bridges. See the image.

Re: Tracks replacement project for pak 128

Reply #301
Based on wikipedia and structurae.de this type of suspension bridge is called only suspension bridge but the second suspension bridge (between called bridge and the first version of covered bridge) is called cable-stayed bridge.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tracks replacement project for pak 128

Reply #302
Anyway, I really like it. Are the sources available at graphics.simutrans.com?

Re: Tracks replacement project for pak 128

Reply #303
Yes, source png files of most my deeds are available on graphics.simutrans.com - but some may be without menu icon (because I prepared it separated onto own picture). So you would need to use GIMP or something like it and prepare menu icon.

Search in users' galleries. I have been registered there under same username like here. So it could be easy. There are three subgalleries (albums) - Tratě (Tracks), Tunely (Tunnels) and Mosty (Bridges).

Pictures have description in two languages - my native (Czech, for people who don't understand English) and English. So you could find it easily.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tracks replacement project for pak 128

Reply #304
I beg your pardon for this: the second one? The second bridge? But which second bridge? Do you think the second version of covered bridge or do you think suspension bridge? (it is the second one too - counted from the second version of covered bridge). I could do suspension bridge also for roads (but at first I have to find their width) and then this road suspension bridge

would not be in need. Carriage construction of that bridge on end tiles is very imperfect.

But I see I have to improve pillars of suspension bridge to all of them be brown. I am sorry for this bug. I think I know where is origin of this bug.

I had to place pillar of suspension bridge on tiles edge to eliminate bug of road suspension bridge from screenshot - and for this I could not use them in full height of cable-stayed bridge. Then I could place layers used to complete pillars in wrong sequence.
available pak files?

Re: Tracks replacement project for pak 128

Reply #305
don't have an exact link, but check out http://japanese.simutrans.com/ - there's a link on that page to go to English index. They have some really nifty stuff there :) (thus the link - because there's more than that that's cool)

Re: Tracks replacement project for pak 128

Reply #306
Few days ago I started development of new model of my tracks - now looking more real. Attached picture belongs to track for speed 280 km/h but that model will be used (with recolouring) also on other tracks. Only one thing here will be missing: real curves - diagonal parts will be used also on curves (as it is in pak128.britain). I am sorry for it but for the first time (because I would like to prepare curves but I don't know how long time it will take) it is needed.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: Tracks replacement project for pak 128

Reply #308
Of course, that is possible - I agree that track for speed 280km/h is one of the best ones. But why track for speed 350 km/h?

Electrification for speed 400 km/h is object what needs replacement very urgently - because crossings were made wrong.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní


Re: Tracks replacement project for pak 128

Reply #310
Only one electrification I made is very nonperfect upper electrification for speed 160 km/h (you can download it via http://ota.webz.cz/?p=depozit&d=way.train.object by clicking on the first or the third Stáhnout; the first archive contents all basic track objects I made; the third archive contents only set for speed 160 km/h).

And by the way, above called track is still in development.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: Tracks replacement project for pak 128

Reply #311
The tracks are very nice, but I don't like the crossings. Why are they made in the vein of the original pak128 tracks, which has those terribly confusing crossing points, why not make it like those tracks in pak.britain, in other words straight diagonal crossing pieces rather than the total shift in direction? It looks much better that way, and the trains in practice move in a way closer to it as well.

If not included in default, could there at least be an alternative version with such crossing?

Re: Tracks replacement project for pak 128

Reply #312
Please note that the original reply has been split and locked. Let's not do it that way again, please. :)

Re: Re: Tracks replacement project for pak 128

Reply #313
Junna, Isaac: Excuse me please my misdemeanor.

Junna: Would you explain me how would you like to cross tracks without one-level crossings in situations when you cannot build bridge or tunnel with slopes? And by the way, railways of pak128.britain contain crossings too - but curves are replaced by straight lines. So I don't understand your I don't like the crossings. I think you wanted to write I don't like curves.

Yes, the reason I said crossings is because those kinds of bends only appear when on single-tile curves, and those only appear on crossings since I never use sharp bends otherwise, but yes, that is what I meant. Did you get angry because you misinterpreted my post as criticising your art as such or something?

Re: Tracks replacement project for pak 128

Reply #314
Whoops. This topic got locked, and the split topic was unlocked. So I split the reply and moved it over here. :)