Re: Tracks replacement project for pak 128 Reply #280 – March 06, 2009, 09:48:58 am Quote from: ASV62 – on March 05, 2009, 01:33:37 pmAre you making something like this? Yes. I try to make someone like that - but work on bridges temporarily stopped due to problems with coverage of this bridge but I have been preparing one side platforms station for some time.Download of one side platforms station available here:http://forum.simutrans.com/index.php?action=dlattach;topic=553.0;attach=5475 (version 1)http://forum.simutrans.com/index.php?action=dlattach;topic=553.0;attach=5521 (version 2)They are not perfect - but it is my the first playable deed.Quote from: Silver – on March 05, 2009, 01:42:05 amhi! hello, I have this bridge completed but I can't finish the process, someone could help me finish the process to make it addon for the pak 128 or pak 64¡I share the copyrights! with the person to help mePuente_1.2.rarI am not right person to help you due to I am beginner in creation of graphics for Simutrans too - but in case of this bridge I see that road should not be curved (bowed). In game it could give very strange effect - because cars of all sizes and shapes would go through road. Quote Selected Last Edit: January 19, 2010, 11:42:14 pm by Isaac.Eiland-Hall
Re: Tracks replacement project for pak 128 Reply #281 – March 06, 2009, 10:41:15 am Quote from: VaclavMacurek – on March 06, 2009, 09:55:59 amIn game it could give very strange effect - because cars of all sizes and shapes would go through road.The visual effect would more resemble the cars doing a slight curve, or circle segment on the bridge. But they wouldn't be clipped from below. Quote Selected Last Edit: March 06, 2009, 10:48:35 am by Hajo
Re: Tracks replacement project for pak 128 Reply #282 – March 07, 2009, 12:09:57 am Unfortunately I'm not sure the sort of bridge you drew will work well in simutrans (it's a very nice bridge, just it won't fit nicely onto one tile!). Here's a preview of what it would look like, but as you can see, the shape is very distorted for it to fit to a road tile. Unless the code can be changed to allow bridges to be made of several different images in length, then there's not much else I can do with it I'm afraid. Quote Selected
Re: Tracks replacement project for pak 128 Reply #283 – March 07, 2009, 01:34:25 am I use blender to create the bridgeUnfortunately if have a small curve in the middle of the bridge and it is my fault for forgetting the graphical of the game, But, if you can change, although is a little difficult why I am a beginner in blender sorry for my english, I speak spanish Quote Selected
Re: Tracks replacement project for pak 128 Reply #284 – March 07, 2009, 10:01:28 am The curve isn't much of a problem. The problem is that your bridge looks good long and thin, but to fit on a tile it must be the same length as width (problem of the game, not your graphics). Quote Selected
Re: Tracks replacement project for pak 128 Reply #285 – March 07, 2009, 10:12:01 am I won't work on it while High buildings won't be finished but this are my ideas for track replacement :1) currently we have :WAYS_ 65 km/h rail => old graphics, should be remade_ 110 km/h rail => old graphics, should be remade_ 160 km/h rail => old graphics, should be remade_ 280 km/h rail_ 400 km/h railFirst I think a 320 or 330 km/h rail should be added.BRIDGES_ 30 km/h bridge => doesn't fit to any way, not very nice, should be removed_ 60 km/h bridge => should be increased to 65 km/h to fit to the corresponding way_ 75 km/h bridge => nice but have a graphical problem : nothing can be built under (test you will see what I mean)_ 95 km/h bridge => not very nice and doesn't fit to any way, should be removed_ 110 km/h bridge_ 160 km/h bridge_ 300 km/h bridge => not nice and doesn't fit well to 280 km/h rail, should be removed_ 400 km/h bridge (addon)Can be created : a 280 km/h bridge (I have ideas for it) and 320/330 km/h bridge for the new rail.TUNNELS_ a tunnel by Timothy but I can't remember its speed ... (about 110 km/h so ... nice)_ 280 km/h tunnel => nice enough, can be kept.So tunnels for all other ways are needed.ELEVATED WAYSThey're existing only in pak128 Japan, I think we could create one per way (but nicer than the ones in pak Japan !).(for 280 km/h one too, I have my idea ...)Do you thinks it's enough work ? Quote Selected
Re: Tracks replacement project for pak 128 Reply #286 – March 07, 2009, 02:17:07 pm That's enough work to enslave all current painters for a while IMHO, I would really change 110kmh rails to 120, and maybe insert one between 65 and 120. I think it will really be better because there are a lot of trains having a max speed of 120kmh, so it would be optimal for them. That's it, I think there should be more variety of railways (I like very much Fabio's plans at first page), but as I don't think I'm painting any of them, I won't complain Quote Selected
Re: Tracks replacement project for pak 128 Reply #287 – March 07, 2009, 02:45:35 pm ... for all trains : they rarely reach their maximum speed, the better is to make run 120 km/h trains on 110 km/h rail, they can reach 110 km/h much more quickly than 120, their speed is more stable and the traffic is more stable too.plus : they consume less Quote Selected
Re: Tracks replacement project for pak 128 Reply #288 – March 19, 2009, 12:10:45 pm Quote from: gauthier – on March 07, 2009, 10:12:01 amI won't work on it while High buildings won't be finished but this are my ideas for track replacement :1) currently we have :WAYS_ 160 km/h rail => old graphics, should be remadeWhile I have problems with coverage of called bridge, I prepared own way for it and so I could finish work on that way - add crossings, diagonal parts and one tile curves. Basic parts (seen on picture of double track tunnel) and slope parts have been already done.Quote from: gauthier – on March 07, 2009, 10:12:01 amBRIDGES_ 400 km/h bridge (addon)Yes - but coverage could be slightly better shaped.Quote from: gauthier – on March 07, 2009, 10:12:01 amTUNNELSSo tunnels for all other ways are needed.Tunnels for other speeds are ready here: http://minami-fukuoka.simutrans.net/english/addon128/double-track_tunnel.html. They are doubletrack tunnels but one for speed 450 km/h doesn't fit well - mainly on track for speed 400 km/h.Else replacement is needed on electrification - one for speed 400 km/h does not fit on other ones - because electricity carrying wire is higher than on electrification for speeds 110 and 280 km/h - and upper electrification for speed 160 km/h is needed too (this I called in topic Upper electrification - http://forum.simutrans.com/index.php?topic=1486.0). Quote Selected Last Edit: March 19, 2009, 01:38:09 pm by VaclavMacurek
Re: Tracks replacement project for pak 128 Reply #289 – March 19, 2009, 07:09:39 pm about tunnels :they are only two speeds and they don't fit to a way.plus : they're really ugly :/ Quote Selected
Re: Tracks replacement project for pak 128 Reply #290 – March 24, 2009, 09:52:29 am New (alternative) track for speed 160 km/h and one new bridge (for 400 km/h but with track for 160 km/h - so max speed could be changed).To do on this pack:- improve rails on back slopes (both - on bridge and also on way)- improve diagonal parts (only way)- improve costs (both)Intro year of way: 1945Intro year of bridge: 1990Max length of bridge: 16 tilesI hope called two graphical bugs on way are all.Here you can dowload newer versions of both:Version #2Track has got new faceVersion #3Track has got winter version and bridge has got new face with night lighting Quote Selected Last Edit: March 26, 2009, 10:44:29 am by VaclavMacurek
Re: Tracks replacement project for pak 128 Reply #291 – March 27, 2009, 04:43:29 pm hum I'm not mad ... your tracks are red ...? Quote Selected
Re: Tracks replacement project for pak 128 Reply #292 – March 27, 2009, 06:02:09 pm I like it, is quite original, there is only one small detail that I do not like long, the diagonal lines be are very close to each other, perhaps by eliminating some were interspersed a little betterin the last picture shows a small graphical error Can you fix it? Quote Selected Last Edit: March 27, 2009, 06:08:25 pm by Silver
Re: Tracks replacement project for pak 128 Reply #293 – March 27, 2009, 06:30:36 pm The second bug exists for ALL bridges ... Quote Selected
Re: Tracks replacement project for pak 128 Reply #294 – March 27, 2009, 06:50:57 pm What is your opinion on the first picture, looks better with some lines separated as the yellow box, or as they are in the red? Quote Selected
Re: Tracks replacement project for pak 128 Reply #295 – March 28, 2009, 09:11:48 pm I don't like this bridge, a such as bridge wouldn't exist in real life, it's a far to simple shape and ... are thare fences on the bridge very strange ... Quote Selected
Re: Tracks replacement project for pak 128 Reply #296 – March 30, 2009, 09:04:35 am I know about what is called in this picturebut it is problem of game. I tried to eliminate it but it caused else problem (then the first tile by bridge could be only in same direction like bridge) - because when there diagonal or curve, then track is broken).New version of ... track and covered bridge could be downloaded here:http://forum.simutrans.com/index.php?action=dlattach;topic=1179.0;attach=6052This pack includes:- new version of track (does not lighting at night)- winter version of track (included into *.pak file of track; automatically built when needed)- new version of covered bridge (coverage face improved, also now in player's color)- tunnel for speed 160 km/h- winter version of tunnel (included into *.pak file of track; automatically built when needed)- bridge like thisbut pillars are connected upon below track instead above (see source picture below) - and max. speed temporarily set on 400 km/hVery bad coverage of bridge will be replaced after I will find way how to prepare coverage like on this stationin my editor.-->But here you can download complete set for speed 160 km/h.It includes:- track (you don't need it if you have already downloaded track from link above in this post)- tunnel (you don't need it if you have already downloaded track from link above in this post)- electrification (added last weekend)- suspension bridge- cable-stayed bridge (new speed set - decreased to 160 km/h)And here you can download latest version of bridge for speed 400 km/h (this archive includes also both bridges for speed 160 km/h) Quote Selected Last Edit: April 06, 2009, 09:08:47 am by VaclavMacurek
Re: Tracks replacement project for pak 128 Reply #297 – April 06, 2009, 07:24:57 pm ¿how it looks in the game seen from near and far?R= here thisNearFar Quote Selected
Re: Tracks replacement project for pak 128 Reply #298 – April 07, 2009, 06:38:56 am The second one starting from the bottom looks great! Quote Selected
Re: Tracks replacement project for pak 128 Reply #299 – April 07, 2009, 11:41:15 am I beg your pardon for this: the second one? The second bridge? But which second bridge? Do you think the second version of covered bridge or do you think suspension bridge? (it is the second one too - counted from the second version of covered bridge). I could do suspension bridge also for roads (but at first I have to find their width) and then this road suspension bridgewould not be in need. Carriage construction of that bridge on end tiles is very imperfect.But I see I have to improve pillars of suspension bridge to all of them be brown. I am sorry for this bug. I think I know where is origin of this bug.I had to place pillar of suspension bridge on tiles edge to eliminate bug of road suspension bridge from screenshot - and for this I could not use them in full height of cable-stayed bridge. Then I could place layers used to complete pillars in wrong sequence. Quote Selected Last Edit: April 07, 2009, 11:50:52 am by VaclavMacurek
Re: Tracks replacement project for pak 128 Reply #300 – April 07, 2009, 11:48:52 am Yes, I was refering to the bridges. More concretly to one of the suspension bridges. See the image. Quote Selected
Re: Tracks replacement project for pak 128 Reply #301 – April 07, 2009, 12:04:19 pm Based on wikipedia and structurae.de this type of suspension bridge is called only suspension bridge but the second suspension bridge (between called bridge and the first version of covered bridge) is called cable-stayed bridge. Quote Selected
Re: Tracks replacement project for pak 128 Reply #302 – April 07, 2009, 12:07:32 pm Anyway, I really like it. Are the sources available at graphics.simutrans.com? Quote Selected
Re: Tracks replacement project for pak 128 Reply #303 – April 07, 2009, 12:33:57 pm Yes, source png files of most my deeds are available on graphics.simutrans.com - but some may be without menu icon (because I prepared it separated onto own picture). So you would need to use GIMP or something like it and prepare menu icon.Search in users' galleries. I have been registered there under same username like here. So it could be easy. There are three subgalleries (albums) - Tratě (Tracks), Tunely (Tunnels) and Mosty (Bridges).Pictures have description in two languages - my native (Czech, for people who don't understand English) and English. So you could find it easily. Quote Selected Last Edit: April 22, 2009, 10:04:07 am by VaclavMacurek
Re: Tracks replacement project for pak 128 Reply #304 – August 29, 2009, 03:52:32 pm Quote from: VaclavMacurek – on April 07, 2009, 11:41:15 amI beg your pardon for this: the second one? The second bridge? But which second bridge? Do you think the second version of covered bridge or do you think suspension bridge? (it is the second one too - counted from the second version of covered bridge). I could do suspension bridge also for roads (but at first I have to find their width) and then this road suspension bridgewould not be in need. Carriage construction of that bridge on end tiles is very imperfect.But I see I have to improve pillars of suspension bridge to all of them be brown. I am sorry for this bug. I think I know where is origin of this bug.I had to place pillar of suspension bridge on tiles edge to eliminate bug of road suspension bridge from screenshot - and for this I could not use them in full height of cable-stayed bridge. Then I could place layers used to complete pillars in wrong sequence.available pak files? Quote Selected
Re: Tracks replacement project for pak 128 Reply #305 – August 29, 2009, 10:59:16 pm don't have an exact link, but check out http://japanese.simutrans.com/ - there's a link on that page to go to English index. They have some really nifty stuff there (thus the link - because there's more than that that's cool) Quote Selected
Re: Tracks replacement project for pak 128 Reply #306 – January 18, 2010, 02:45:47 pm Few days ago I started development of new model of my tracks - now looking more real. Attached picture belongs to track for speed 280 km/h but that model will be used (with recolouring) also on other tracks. Only one thing here will be missing: real curves - diagonal parts will be used also on curves (as it is in pak128.britain). I am sorry for it but for the first time (because I would like to prepare curves but I don't know how long time it will take) it is needed. Quote Selected
Re: Tracks replacement project for pak 128 Reply #307 – January 18, 2010, 06:59:00 pm current 280 km/h track is already very nice, you should add this track to the pak with a new speed. A 350 km/h track for example. Quote Selected
Re: Tracks replacement project for pak 128 Reply #308 – January 19, 2010, 06:07:00 pm Of course, that is possible - I agree that track for speed 280km/h is one of the best ones. But why track for speed 350 km/h?Electrification for speed 400 km/h is object what needs replacement very urgently - because crossings were made wrong. Quote Selected
Re: Tracks replacement project for pak 128 Reply #309 – January 19, 2010, 06:10:13 pm ... you made a track not a electrification here write ? Quote Selected
Re: Tracks replacement project for pak 128 Reply #310 – January 19, 2010, 10:27:24 pm Only one electrification I made is very nonperfect upper electrification for speed 160 km/h (you can download it via http://ota.webz.cz/?p=depozit&d=way.train.object by clicking on the first or the third Stáhnout; the first archive contents all basic track objects I made; the third archive contents only set for speed 160 km/h).And by the way, above called track is still in development. Quote Selected
Re: Tracks replacement project for pak 128 Reply #311 – January 25, 2010, 04:35:33 pm The tracks are very nice, but I don't like the crossings. Why are they made in the vein of the original pak128 tracks, which has those terribly confusing crossing points, why not make it like those tracks in pak.britain, in other words straight diagonal crossing pieces rather than the total shift in direction? It looks much better that way, and the trains in practice move in a way closer to it as well. If not included in default, could there at least be an alternative version with such crossing? Quote Selected
Re: Tracks replacement project for pak 128 Reply #312 – January 25, 2010, 08:23:30 pm Please note that the original reply has been split and locked. Let's not do it that way again, please. Quote Selected
Re: Re: Tracks replacement project for pak 128 Reply #313 – February 20, 2010, 01:53:11 am Quote from: VaclavMacurek – on January 25, 2010, 10:49:11 pmJunna, Isaac: Excuse me please my misdemeanor.Junna: Would you explain me how would you like to cross tracks without one-level crossings in situations when you cannot build bridge or tunnel with slopes? And by the way, railways of pak128.britain contain crossings too - but curves are replaced by straight lines. So I don't understand your I don't like the crossings. I think you wanted to write I don't like curves.Yes, the reason I said crossings is because those kinds of bends only appear when on single-tile curves, and those only appear on crossings since I never use sharp bends otherwise, but yes, that is what I meant. Did you get angry because you misinterpreted my post as criticising your art as such or something? Quote Selected
Re: Tracks replacement project for pak 128 Reply #314 – February 20, 2010, 02:29:01 am Whoops. This topic got locked, and the split topic was unlocked. So I split the reply and moved it over here. Quote Selected