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Topic: Playing with the ground (Read 23396 times) previous topic - next topic

Playing with the ground

I decided to have a look at grounds (and specially at slopes, foundations and sidewalk, if i can put some snow on it).
Here's the first screenshot: foundations.


I would like to make also an arc, like in pak96.comic, i'll try to see how does it look.

EDIT: the pic is big and it is hosted on my server. Right click and select View image to see it in its full dimension.

Re: Playing with the ground

Reply #1
looks good!

on the bottom row, there a fundament seems to be transparent.
Parsley, sage, rosemary, and maggikraut.

Re: Playing with the ground

Reply #2
Much nicer than before.

Texture seems a little bit oversized, though.

Re: Playing with the ground

Reply #3
on the bottom row, there a fundament seems to be transparent.
there is a tree on its right, i'm afraid it's a display flaw independent from the foundations


Texture seems a little bit oversized, though.
well, bricks are 3 px high and a few px large. smaller than this i'm afraid no brick would be seen (anyway, they are smaller then before and much smaller than those of many other houses nearby. But once zoomed out you see only white lines and tiles look much bigger. see it full size here: http://public.gonella.eu/simutrans/simscr17.png

Re: Playing with the ground

Reply #4
Well, of course my statement was concerning the full size screenshot.  ;)

As graphic artist i am sure that it'll be possible to use smaller brick textures (just try, hehe) but hey...
...It's nice. I like it.

Re: Playing with the ground

Reply #5
Ok, i'm sorry for the misunderstanding...
I'll try some more, but if in the meanwhile you can suggest me some nice textures ;)

Re: Playing with the ground

Reply #6
Some more work on foundations.

Here's the screenshot:



see it full size here: http://public.gonella.eu/simutrans/simscr18.png

Feedback is appreciated, if the quality is enough, i'll release the sources for the main pak.


Re: Playing with the ground

Reply #8
Well done!
Carry on, fabio. :)

But listen, you'll have the pavement from the arcs on the water, if the slope was placed on the riverside.
The same procedure as shown in p96c. :D


Re: Playing with the ground

Reply #10
Oh, wow. Very nice!

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: Playing with the ground

Reply #12
Very very nice. But some little things.

The shadow on the darker side should be from top to bottom not from bottom to the top. Or is it a reflection from the bottom?

I think the shadow on the sunside is to long. Your shadow need a very very high sun.

Playing with the ground - First release

Reply #13
Thank you! I'll post it like this, because i'll be offline for a few days and it can go in nightlies.

The shadow on the darker side should be from top to bottom not from bottom to the top. Or is it a reflection from the bottom?
I think the shadow on the sunside is to long. Your shadow need a very very high sun.
I'll work to shorten the shadow on the S side.
On the E side, it is from SE to NE. On the bottom (and sometimes in the middle) there is some dark patch which comes from infiltrations and humidity in the wall.



download it here:

Re: Playing with the ground

Reply #14
no pak files just images?