Re: Compatible savegames with trunk
Reply #14 –
Maybe at the very end of a trunk savegame add the patch data (that would be in karte_t::laden(loadsave_t *file) ): with this data specification:
int32 size <- total size of patch data
byte len <- length of patch identifier
char patchname[len] <- patchname
char data[size-len] <- actual data
If the code (trunk) cant handle the patch data, then it will skip it.