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Topic: Taxi Transport (Read 8389 times) previous topic - next topic

Taxi Transport

Cabs measured they are not in the game?

Re: Taxi Transport

Reply #1
Strictly speaking, taxis are not simulated by Simutrans, but one can image that some of the city-cars are taxis. The closest that you get as a player are low-capacity vans, used as buses.

And: please do not fill up the "General Discussion" board with single-line posts, especially if there are boards that fit the topics more closely.

 

Re: Taxi Transport

Reply #2
IMHO taxis wouldn't be profitable in Simutrans. I did a tuk-tuk (Asian taxi from Taiwan) some time ago, with a capacity of four p****engers, and it doesn't really worth to use it. It was funny to see it roaming around but you need tons of them to transport the same amount of p****engers as one tipical bus. It would be usefull for special situations where you have to transport small amounts of p****engers to specific places.

Link to the Tuk-tuk, sources included in the zip: http://archive.forum.simutrans.com/topic/03596.0/index.html#msg49142

Re: Taxi Transport

Reply #3
Also, if you google for pictures of taxis - you'll often seen lots of them lined up at an airport, for example, or stacked up on downtown streets.

but remember that there's a maximum of two vehicles per km2 in Simutrans. (One of the scales is that each tile represents one square kilometer).

Ultimately, I think this is one of those cases that just doesn't work out well in Simutrans at the scales it has to deal with.

I think in a perfect world, I'd love to see the graphic scale become the tile scale - so cities would be many times their current sizes, and maps would too. Maybe in another decade or two we'll have powerful enough computers to do that. :) (and think nothing of a 1,000,000x1,000,000 map... heh. That would be *awesome* to me) Then perhaps taxis would make sense, as well as back roads and more rural things - real "small towns" and huge metropolises (bus stop size of maybe 10-15 tiles instead of 2)...

So it's one of those compromises to make a *workable* game -- that turned out to be surprisingly flexible and balanced, imho :)

Re: Taxi Transport

Reply #4
Strictly speaking, taxis are not simulated by Simutrans, but one can image that some of the city-cars are taxis. The closest that you get as a player are low-capacity vans, used as buses.

And: please do not fill up the "General Discussion" board with single-line posts, especially if there are boards that fit the topics more closely.

I understand this but the buses trams trolleys undergrounds overburdened that of this I was looking for other traffic device how they should not be

Re: Taxi Transport

Reply #5
If buses, which can carry 50-150 p****engers, are overburdened, taxis would worsen the problem, as they only carry 1-4 and take up essentially the same space as a bus :)

Definitely check out a monorail and underground...

Re: Taxi Transport

Reply #6
The only situation (in pak64) I think taxi can be useful...

   wood farm with 1! p****enger point.

            .... that 1 p****enger point bugs me.... but little parameter like that is fun.