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Topic: Homelesness and Joblessness (Read 17465 times) previous topic - next topic

Homelesness and Joblessness


   When the sum of them is 100, new city building is built.
   Homelessness gives residential, Joblessness gives commercial or industrial.

   Are there any  rule on how points are distributed?
   This will some how determine city's characteristic...

   Thank you for your time.

 

Re: Homelesness and Joblessness

Reply #1
Sum up of com (both), res (homeless), and ind (jobless) levels in their respective categories minus the current total level.

Re: Homelesness and Joblessness

Reply #2
Total level means ... ? Sorry I don't know what total level means. I would be grad if you care to
explain what it means.

__
com: (hless+jless)-(totlvl) etc

Re: Homelesness and Joblessness

Reply #3
   When the sum of them is 100, new city building is built.

Not sure if this is true. At least while I maintained Simutrans it was just "the higher the values, the more likely a building is built or renovated." But there was no guarantee that a building is built, and sometimes conditions on the map did not allow a new building at all, so the city building code had to wait with building till something changes.

I'd really wonder if a fixed number like 100 is the trigger nowadays.

Re: Homelesness and Joblessness

Reply #4
SInce 100 corresponds to a new level 1 building, it is somehow the trigger, although renovation can happen before. As a rule of thumb, total number is the number of all com, res, ind and townhall levels tilewise added times 100.

Thus in general jobless and homeless are blow 100 and only if there were not good places at all they will increase beyond.

Re: Homelesness and Joblessness

Reply #5
I don't know what is causing but I've remarked some city get much more commercial building than others.
It is in pak64. I wonder what is deciding this. Just a report.