Skip to main content
Topic: Pak 128.Britain bridges (Read 60045 times) previous topic - next topic

Re: Pak 128.Britain bridges

Reply #70
That looks lovely - it's good to see some new bridges! I agree with The Macpau about the green ends, though - there also seems to be a little misalignment with the track.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Pak 128.Britain bridges

Reply #71
yes, the green and red won't be there in the end, they're just there to help me distinguish what is what in the graphics before the layers are flattened.

I'll look at the rail alignment again.
thanks for the comments.

Re: Pak 128.Britain bridges

Reply #72
AEO, good work!  Great to see some more people helping out with graphics :)  I know it's a work in progress, but comments so far (other than the above) would be it is lacking in texture.  Maybe a bit of rust/grime on the metal and some stone texture on the portals and pillars would be good.  Maybe you want to use the image below as a texture (it's the one I use for stone buildings).

http://files.[ simutrans [dot] us (site down, do not visit) ]/files/get/ABuvNFUIue/stonewall-texture.jpg



I've also merged a few bridge related topics together to keep the discussion in one place.

Re: Pak 128.Britain bridges

Reply #73
Nice idea, though I'm not sure about the bright green at the ends, pak britain is generally in muted colours.
Secondly, I've had a look at the bridge your trying to emulate and the  box section p****es through the towers, but I'm not sure if thats replicable with the game engine.

Do you get pixel fighting when trains p****through it, where you can sometimes see the internal train?

yes, there is pixel fighting when trains p**** through it. It just seems to be a limitation with the simutrans game engine. It's unfortunate, but on the bright side, if your train is stuck there, for whatever reason, it should be easier to figure out where to click.


@ The Hood
oops. :o

Yes, you're right, currently there are no textures at all on the graphics.
I've noted down to add weathering and stone wall textures.


Question, will there be elevated ways for roads, rail and water?
Reason being, lot of the bridges in britain, at least from what I've seen in pictures, shows them as multi-segmented. i.e. Medway viaduct. It's not possible to replicate how those bridges look with a single span, but is possible with the use of elevated ways and one or a few bridges attached to it.

I do have some bridges like that sketched out on paper that I can try painting after I finish up this bridge. Right now, on paper I have drawn out: T-column, V-column, double stack style column, arch and bow arch that should be possible to do in game graphics.

I don't think it's possible to show the differences, in game graphically, the differences between spans, where the roads and rails actually run, like box girder, I-beam, spanning, etc. so that's all rolled into one with perhaps minor detailing differences between them.

Re: Pak 128.Britain bridges

Reply #74
Currently, I have not convinced Prissi to allow for elevated ways on water (*pout, pout*). I know that elevated ways build on roads work, but I haven't personally built any on rail, so I merely ****ume it works :)

Re: Pak 128.Britain bridges

Reply #75
Currently, I have not convinced Prissi to allow for elevated ways on water (*pout, pout*). I know that elevated ways build on roads work, but I haven't personally built any on rail, so I merely ****ume it works :)
I have tried out elevated rails and roads from the japanese community, they work, but was wondering if it would be used in pak128.britain with graphics that matched this pak set better.

ok, hmm, I didn't realize water had no elevated way. Well, that's less work then :)

Re: Pak 128.Britain bridges

Reply #76
Elevated ways are planned.  The idea is at least to have one like the current viaduct and a concrete one for each waytype.  If you want to try doing these, go ahead, no-one has claimed them yet!

Re: Contributing graphics to pak128.Britain

Reply #77
How's this for the masonry roadway bridge (started with the brick bridge, replaced the brick sections with a tiling of stonework from the Pub)


Re: Contributing graphics to pak128.Britain

Reply #78
Sounds good, but can't see the image - the link seems to be broken...

Re: Contributing graphics to pak128.Britain

Reply #79
That looks good, although be careful of the road surface: in the days when that type of bridge was current, painted white lines would not have been. Perhaps you could produce tarmac, cobblestone and dirt topped varieties?
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Pak 128.Britain bridges

Reply #80
I should note that, in the most recent release of Pak128.Britain-Ex (for Simutrans-Experimental), a number of additional bridges have been specified which are awaiting graphics. They are:

  • Short Steel Girder Rail Bridge
  • Steel Box Girder Rail Bridge
  • Supported Steel Lattice Rail Bridge
  • Steel Cantilever Rail Bridge
  • Steel Suspension Rail Bridge
  • Steel Suspension Rail Bridge (modern)
  • Steel Suspension Rail Bridge (high speed)
  • Concrete Spanning Rail Bridge
  • Concrete Spanning Rail Bridge (improved)
  • Concrete Spanning Rail Bridge (high speed)
  • Concrete Supported Rail Bridge
  • Concrete Supported Rail Bridge (high speed)
  • Concrete Spanning Road Bridge
  • Concrete Supported Road Bridge
  • Concrete Supported Motorway Bridge
  • Concrete Spanning Motorway Bridge
  • Steel Spanning Road Bridge (cobblestone)
  • Steel Spanning Road Bridge (tarmac)
  • Steel Spanning Road Bridge (asphalt)
  • Steel Supported Road Bridge (cobblestone)
  • Steel Supported Road Bridge (tarmac)
  • Steel Supported Road Bridge (asphalt)
  • Suspension Road Bridge
  • Suspension Road Bridge (improved)
  • Suspension Motorway Bridge
  • Masonry Road Bridge (Macadam)
  • Masonry Road Bridge (cobblestone)
  • Wooden Road Trestle (Macadam)
  • Wooden Road Trestle (cobblestone)
  • Wooden Road Trestle (tarmac)

Note that a number of the above rail bridges also have heavy/light versions, but I do not think that separate graphics are required for these (but, if anybody wants to draw them, then I'll likely include them if they are up to standard).

AEO's new bridge I am likely to make additional to all of the above, when it becomes available, unless anyone has any better ideas.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Contributing graphics to pak128.Britain

Reply #81
Yes, I can see the image now and it looks good, but I would agree with jamespetts - I think at least a cobblestone version would be good.  Also if you feel able to attempt a winter version that would be great! Sources for the new winter graphics are in SVN.

Mod note: topic merged with existing bridge discussion

Re: Pak 128.Britain bridges

Reply #82
ok ... image updated (might have to refresh in your browser) with cobble and macadam versions plus snow




Re: Pak 128.Britain bridges

Reply #83
Awesome!  And just in time for the next release too (****uming you are happy to have these released open source) :)

Re: Pak 128.Britain bridges

Reply #84
Yes, all my Simutrans contributions are open source, creative commons, public domain even. 

Re: Pak 128.Britain bridges

Reply #85
Very nice indeed! Although the one that you call "Macadam" is actually tarmac ("tar Macadam") - the plain Macadam surface is, in effect, the same as the "dirt" road of the normal Pak128.Britain. Is it possible to have a version in this colour/texture, too?
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Pak 128.Britain bridges

Reply #86
Oh... pardon my confusion at the British words.  Never realized "tarmac"  was a portmanteau!  Then again, we say "pavement" for asphalt roads while I believe you use that word to mean what we call the "sidewalk."  Ain't linguistics fun?  (Care for a potato chip, I mean crisp?)

updated (might need browser refresh)

also uploaded gimp source image with layers

Re: Pak 128.Britain bridges

Reply #87
Aha! Excellent work!
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Pak 128.Britain bridges

Reply #88
Here's an in-game preview.  There are a couple of graphical glitches - could you look into these please wlindley? (some stray brown pixels still and some overlap problems).  I will still release as is as I am going away for Christmas soon, but if I could have a fix later that would be great.

Re: Pak 128.Britain bridges

Reply #89
they look very nice!

Re: Pak 128.Britain bridges

Reply #90
anyone who's well acquainted with google sketchup?
I've made a few more bridges, but not fully painted or entirely sure how to make them look like a pakbritain image rather than a pak192 comic.
I'm pretty sure I set the 'isometric' viewing cube properly so it's all a matter of cutting the bridges down to a proper size for front/back images.

steel? and concrete box girder, modern




beam/I-beam bridge.


steel lattice


files here:
free for anyone to use and modify. (because I obviously can't figure out how to complete them)
http://files.[ simutrans [dot] us (site down, do not visit) ]/files/get/oyw1nO2jit/sketchup-bridges-box-girder-and-beam.rar


steel lattice wasn't the proper file, but it is now.
http://files.[ simutrans [dot] us (site down, do not visit) ]/files/get/AsWXjZp0j9/sketchup-bridges-box-beam-lattice.rar

Re: Pak 128.Britain bridges

Reply #91
The easiest way to get them to look like pak128.Britain bridges is to get them in blender and use the same blender setup as for all the existing bridges.  It is possible to import a .dae file from sketchup into blender, so I'd suggest doing it that way.  I think you already have the bridge blends, so I'd use those as a template.

Re: Pak 128.Britain bridges

Reply #92
@The Hood.
unfortunately I can't quite figure out how to use blender, which is why I've resorted to sketchup.

I've made some progress with sketchup. I can now make them look like a pakbritain image, the only issue I have now is getting the slope angle correct for the ramps. I'll consult the blender bridges to try and get the angles off of those.

Re: Pak 128.Britain bridges

Reply #93
What I have found easiest is to load existing graphics in Blender then modify them, rather than create things from scratch.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Pak 128.Britain bridges

Reply #94
@The Hood.
unfortunately I can't quite figure out how to use blender, which is why I've resorted to sketchup.

If there's anything specific you want to ask blender-wise, I can try and help, but if you're getting good results in sketchup, then that's fine too.

Re: Pak 128.Britain bridges

Reply #95
thanks for the offer of help, The Hood.

I think I have figured out the scale/slopes template for sketchup.
had to look back into trigonometry to figure it out :D

Re: Pak 128.Britain bridges

Reply #96
how's this Iron Bridge? maybe a slightly different colour and better textures?


Re: Pak 128.Britain bridges

Reply #97
I'm impressed so far - but should be interested to see how well that it scales to 128x128 tiles. Also - best turn off the shadows when exporting.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Pak 128.Britain bridges

Reply #98
well, the shadows on the transparency blue can be cut out before resizing and the blue is only there so that the pictures can be scaled properly.
It just doesn't look like a simutrans isometric image with no shadows in sketchup.

I think I might have done the rotation wrong there... oh well, just a draft for now.

Re: Pak 128.Britain bridges

Reply #99
Looking good, but again I'd agree with jamespetts and say take out the shadows.  None of the other graphics have such shadows, only darker/lighter shadings on faces.  Try it in game with and without the shadows next to other bridges, and you will see what I mean.

Re: Pak 128.Britain bridges

Reply #100
Hi TheHood, I see from your post in 'help' you've made an elevated rail way, just found myself curious which kind... south london type brick viaducts, Liverpool Overhead Railway, Docklands Light Rail ... ?

Re: Pak 128.Britain bridges

Reply #101
It looks identical to the existing brick viaduct, except you can make curves, slopes and points.  It's for heavy rail really (e.g. so you can do things like the lines into London Blackfriars or London Bridge, or Manchester Piccadilly through to Oxford road and beyond...)

Re: Pak 128.Britain bridges

Reply #102
Excellent, that will be quite an improvement for urban rail, I look forward to seeing that in-game!

Just an idea - maybe it's possible to do the clever graphical-merge-thing as with the pak-gb platforms, where adjacent tiles  alter/merge when the next is added - could a similar trick make parallel single viaducts appear as one 'double viaduct'?

Re: Pak 128.Britain bridges

Reply #103
It looks a bit like this:



I've asked before about doing something like you suggest with bridges e.g.:
http://archive.forum.simutrans.com/topic/06260.0/index.html

It's now possible with tunnels I believe, but I'm still hoping for someone to code up something similar for bridges.  Until then though, this is what we've got.

Re: Pak 128.Britain bridges

Reply #104
That still looks good, though, even like that. I like how the island platform covers the gap!