Skip to main content
Topic: Growth without transporting anybody? (Read 7405 times) previous topic - next topic

Growth without transporting anybody?

Hi

Playing Pak.German and noticed this.



The first delivery of 'F**** PowerDest' will soon occur.  What you ask is that.  It comes from a wine press so it has to be wine of some kind.  'F****' on google translation is not flask, but is a verb for Tun, or Barrel, or keg, or vat..etc.  'PowerDest'...well not sure what that means.  Licks lips...sounds good.  (The German words throughout this pak set add to the atmosphere).  

The interesting game play feature though is the p****enger travels in the city hall graph.  Ive not transported a single p****enger in this game. Yet here the graph shows 14 out of 53 p****engers have travelled.  I have to ****ume these are travels within the town completed by the single stop.  Even though I am not moving p****engers I'm getting the growth effect from having p****engers 'travel'. Cool..cool that is if you want city growth.

Regards
Sev.


Re: Growth without transporting anybody?

Reply #2
Hi

Playing Pak.German and noticed this.



The first delivery of 'F**** PowerDest' will soon occur.  What you ask is that.  It comes from a wine press so it has to be wine of some kind.  'F****' on google translation is not flask, but is a verb for Tun, or Barrel, or keg, or vat..etc.  'PowerDest'...well not sure what that means.  Licks lips...sounds good.  (The German words throughout this pak set add to the atmosphere).  

The interesting game play feature though is the p****enger travels in the city hall graph.  Ive not transported a single p****enger in this game. Yet here the graph shows 14 out of 53 p****engers have travelled.  I have to ****ume these are travels within the town completed by the single stop.  Even though I am not moving p****engers I'm getting the growth effect from having p****engers 'travel'. Cool..cool that is if you want city growth.

If I build 2 factories side by side and build a station between it, the good will transport automaticlly. Probably this is the same problem.
Founder and Ex-Maintainer of pak192.comic. Provider of Simutrans Hosting rental service.

 

Re: Growth without transporting anybody?

Reply #3
If p****engers are very close to their destinations, they are deemed to be able to walk and are thus "transported".
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Growth without transporting anybody?

Reply #4
If p****engers are very close to their destinations, they are deemed to be able to walk and are thus "transported".
Yes..they walk.  I have seen them.  Yet they don't show up as travels until you have a stop in the town. No stop means not able to travel...even on foot.  Not quite logical but that's what seems to be happening.

Michael..Ive not noticed it with factories.  Thanks for that heads up. Will have to look out for that.  Not sure if I would want to exploit it or avoid it.  Depends on the game circumstances I suppose.
Regards
Sev.

Re: Growth without transporting anybody?

Reply #5
In Simutrans-Experimental, p****engers can use their private cars, even if there are no stops.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Growth without transporting anybody?

Reply #6
And if they use their cars would they count as travels and thus favourably impact city growth?
Regards
Sev.

Re: Growth without transporting anybody?

Reply #7
Yes; but if there is too much traffic compared to the size of the city, there will be congestion, which has a negative impact on city growth. Also, the prooprtion of people who have access to cars changes over time.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.