Re: MLM developements ! Reply #210 – June 01, 2010, 05:47:21 am could i get the new link please as soon as possiblei know we live 9 hours aparti really love trains and maglevs and can't wait to use it Quote Selected Last Edit: June 01, 2010, 07:43:58 am by jap train fan
Re: MLM developements ! Reply #211 – June 01, 2010, 04:51:27 pm sorry, I ate just after my last post, I forgot to do that I take care of it right here. Quote Selected
Re: MLM developements ! Reply #212 – June 03, 2010, 04:57:07 am thanks gauthierum gauthier its not working i tried all your steps its not workingwhy can't i send emails Quote Selected Last Edit: June 03, 2010, 11:10:18 am by jap train fan
Re: MLM developements ! Reply #213 – June 03, 2010, 04:51:20 pm you have to request PM here.=> http://forum.simutrans.com/index.php?topic=4996.0;topicseenWith what pak are you playing ? (leave a screenshot if you're not sure of the exact name) Quote Selected
Re: MLM developements ! Reply #214 – June 04, 2010, 11:19:14 am using simutrans 102.2.2 - stable released in march (it says beta version on the opening credits of the game even though i downloaded the stable version)withPak 128 Britian 1.07 Quote Selected Last Edit: June 04, 2010, 11:31:08 am by jap train fan
Re: MLM developements ! Reply #215 – June 04, 2010, 11:48:00 am The problem is because the MLM pak is designed for pak128 not pak128.Britain. These are different paksets and have different goods types. Your error is because pak128.Britain doesn't have the goods type "Holz" which is in pak128 and by the looks of things is in gauthier's MLM. There is a solution:1) get makeobj2) get pak1283) from the command line run "makeobj extract goods.all.pak" (or whatever pak128 goods pak is called).4) copy the file goods.Holz.pak into the pak128.Britain directory.5) it should work now. Quote Selected
Re: MLM developements ! Reply #216 – June 04, 2010, 12:28:13 pm holz and other goods too MLM dev. uses all pak128 goods.I remember about very nice maglevs designed for pak128 britain. Quote Selected
Re: MLM developements ! Reply #217 – June 05, 2010, 01:36:17 am i got it too but it only goes up to around 500km/h or something. Yours go fasterit worksthanks the hood and gauthier Quote Selected Last Edit: June 05, 2010, 01:52:45 am by jap train fan
Re: MLM developements ! Reply #218 – June 05, 2010, 02:26:48 pm mine are a bit crazy ... Quote Selected
Re: MLM developements ! Reply #219 – June 06, 2010, 01:42:17 am very crazydo you think it would be good to make them faster than a plane and make them have no tracks.in other words a flying maglev like harry potterthat would be cooledit:maybe i am a bit too imaginative Quote Selected
Re: MLM developements ! Reply #220 – June 06, 2010, 08:51:34 am It's physically impossible ... why not make a supersonic plane ? (in pak128 you have the Concorde, 2170 km/h but dramatically expensive ...) Quote Selected Last Edit: June 06, 2010, 04:23:09 pm by gauthier
Re: MLM developements ! Reply #221 – June 06, 2010, 11:44:38 am there isn't one for pak 128 britiani could add it inthanks anyway Quote Selected
Re: MLM developements ! Reply #222 – June 06, 2010, 04:24:41 pm pak128 Britain has much less graphics than pak128 you know ... If you want to have a big choice in vehicles, ways, etc ... you have to play the basic pak128. Quote Selected
Re: MLM developements ! Reply #223 – June 07, 2010, 02:59:14 am i actually have it but don't want to start a new game.do you think that it would be good to copy pak 128 in pak 128 britian or would it be too confusingi'm am in school the website is unblocked i wonder why Quote Selected
Re: MLM developements ! Reply #224 – June 07, 2010, 08:00:52 am If you are using pak128.Britain already and want to use concorde or other planes, just copy the relevant plane vehicles pak files into the pak128.Britain folder. This way you won't break your save. Quote Selected
Re: MLM developements ! Reply #225 – June 07, 2010, 09:18:11 am um gauthier how do i make tha maglev cost effective to run i'm running it between cities with one or two stops in each citythankyou the hood Quote Selected Last Edit: June 07, 2010, 09:59:06 am by jap train fan
Re: MLM developements ! Reply #226 – June 07, 2010, 10:26:04 am what do you mean by "making the cost effective" ?If you want something profitable, it's normally very very easy to do with MLM dev. Quote Selected
Re: MLM developements ! Reply #227 – June 07, 2010, 10:33:27 am thats what i mentthankyou Quote Selected
Re: MLM developements ! Reply #228 – June 07, 2010, 12:23:08 pm Freight trains must be full when supplying industries, p****engers trains must be at least 30/40% full all the time to be profitable. But more your trains are full faster you'll repay the very high cost of magnetic constructions. Quote Selected
Re: MLM developements ! Reply #229 – June 30, 2010, 07:49:19 am OMG the MLM file wont open because it is a rar file Quote Selected
Re: MLM developements ! Reply #230 – June 30, 2010, 07:59:16 am Just extract the .rar file with winrar, which can be found on internet... Quote Selected
Re: MLM developements ! Reply #231 – July 04, 2010, 10:45:24 am I'm slightly working on MLM dev.2 (new graphics, more things, split SNFOS stations and MLM dev. into two different projects, rework prices) and adding new ways and new trains for new purposes (MetroLev for example ...). This is what I plan to make (some of them already exists of course)TR : TransRapid way, 2003, 450 km/h => new graphicsMLM : original maglev way by Timothy, 2010, 600 km/h => don't touch, it's not mine (it's already very nice)SlowLev / FreightLev (what name ?) : way designed for freight, 2014, 300 km/hMetroLev : way designed for urban service, 2010, 180 km/hAMT : Advanced Maglev Technology, 2024, 750 km/h, new graphicsSuperLev (other name ?) : super fast maglev track for VaclavMacurek who made some super fast maglevs , ~2034-2044, 900 km/hSo I ask you for suggestions for names, why not other useful ways, but my main question here is :_ Do you find that realistic pillars elevated ways are useful ? With new ways the toolbox is going to be overloaded so removing something ... What do you think about it ?_ Same question for the double tunnel entries ?maglev/road and maglev/canal crossings are also planned.EDIT : replacing all elevated no pillars (which are made for stations) will be replaced by only one with a speed limit 450 km/h (TR way) Quote Selected Last Edit: July 04, 2010, 10:59:01 am by gauthier
Re: MLM developements ! Reply #232 – July 04, 2010, 02:40:47 pm Quote from: gauthier – on July 04, 2010, 10:45:24 amSuperLev (other name ?) : super fast maglev track for VaclavMacurek who made some super fast maglevs , ~2034-2044, 900 km/hQuite useless. My trains can go only 750 km/h. Why don't use (for example) MAGV (or AGM; both like AGV) or HSM (HyperSonic Maglev - technically nonsense but acceptable).Quotemaglev/road and maglev/canal crossings are also planned. Very interesting idea but ... Quote Selected
Re: MLM developements ! Reply #233 – July 04, 2010, 03:07:47 pm QuoteMAGV (or AGM; both like AGV)AGV means Automotrice à Grande Vitesse (High speed autoengine), so ... ? no sense for maglevs. HSM as you said is technically nonsense.Quotemaglev/road and maglev/canal crossings are also planned.like level crossings, simply. Quote Selected
Re: MLM developements ! Reply #234 – July 04, 2010, 03:58:52 pm Quote from: gauthier – on July 04, 2010, 03:07:47 pmAGV means Automotrice à Grande Vitesse (High speed autoengine), so ... ? no sense for maglevs. HSM as you said is technically nonsense.AGV - of course, I forgot that you search for name for track, not for trainsQuotelike level crossings, simply.oh ... regardless of I wrote it is interesting idea I don't think it is quite good idea because I can't realize how they stop suddenly if ship or truck/bus (and so on) cross their way. Quote Selected
Re: MLM developements ! Reply #235 – July 04, 2010, 05:34:29 pm lol, normaly bus and trucks stop to let the train p**** but it's true that it's rather the contrary in Simutrans Quote Selected
Re: MLM developements ! Reply #236 – July 07, 2010, 11:17:55 am I take this lack of answer for an agreement so nor more realistic pillars ways, only TransRapid way have no pillars version (to make stations), double entries'tunnels are removed too. Quote Selected
Re: MLM developements ! Reply #237 – July 07, 2010, 08:23:57 pm One small (minor) advice:please, use for tunnels' dat thisway=ObjectNameOfTrackForWhichIsTunnelPreparedExample taken from my EMT (important is number in object names):Code: [Select]Obj=tunnelname=Tunel550waytype=maglev_trackway=Trat550_ZakladniIf you make tunnels enough different from each other (to it should be seen what tunnel is for speed - based on different tracks), this improves difference between tunnels. This helps mainly if tunnels let trains to move slower than track for which is tunnel prepared. Quote Selected Last Edit: July 07, 2010, 08:44:26 pm by VaclavMacurek
Re: MLM developements ! Reply #238 – July 07, 2010, 08:32:10 pm ok, thanks for the advice another thing : I remove shadows under elevated ways : it's difficult to make, not always very nice ingame, and they have no reason to be since bridges don't have shadows. Quote Selected
Re: MLM developements ! Reply #239 – July 07, 2010, 09:06:16 pm And also I have idea how to electrify maglev tracks - and make maglevs to use electric power instead engines like fuel cells or hydrogene or diesel.Inside pak128.Britain is fourth-rail electrification and inside main pak128 (in original and also in open) is third-rail electrification. I think that this would be solution for maglev. But, of course, electrication has to be well visible. Electrificated track has to be recognized from unelectrificated. Quote Selected
Re: MLM developements ! Reply #240 – July 07, 2010, 09:59:05 pm I don't want to electrify maglev tracks, basically maglevs aren't propelled themselves with electricity, they're propelled by the magnetic rail. The best thing to do is to add an engine_type "magnetic", that's I purposed times ago ... I want to keep maglevs simple, and electrifying them is useless and also would force me to draw more graphics. Quote Selected
Re: MLM developements ! Reply #241 – July 08, 2010, 01:03:21 pm It was only idea. Not anything what should be brought to life. Quote Selected
Re: MLM developements ! Reply #242 – July 08, 2010, 02:40:54 pm I know it, I answered to your idea Quote Selected
Re: MLM developements ! Reply #243 – July 08, 2010, 02:48:11 pm ... but I can try to bring my idea to life on my EMT and then to show result. Quote Selected
Re: MLM developements ! Reply #244 – July 08, 2010, 08:05:42 pm you are free to do that you want with your objects of course I haven't got the monopoly of maglev waytype in pak128 ... Quote Selected