poor game flow in large maps
I've got a game going on a 1024x1024 map with several large towns and 8 fast trains, (4 Northbound 4 Southbound) Multiple trams running in all full growth towns (15000 or over). The game has become extremely laggy with no seeming cause. It can happen at the start of a month, two days in or halfway. All not needed processes are shut down and the graphics card is running at 'Turbo'.
The same game played in Experimental suffers no lagginess at all.
Maybe a look should be taken at Knightlys 'New Path Search' to see if it can be incorporated into Standard? Or maybe a new type of search path could be written to suit Standard?