[r2818] Traffic prevents me from setting waypoints October 22, 2009, 08:05:43 pm When I try to place I waypoint on a tile containing citycars or pedestrians, I get a message telling my the tile is not owned by player. If I wait until the traffic has cleared, it is okay to put a waypoint there. Surely the presence of traffic should not affect the possibility of setting wayspoints. At least it did not until recently.Linux, sdl, pak64 r225 Quote Selected
Re: [r2818] Traffic prevents me from setting waypoints Reply #1 – October 23, 2009, 07:02:49 am (Partially) fixed in r2820. However, one can't set waypoints on streets of an other player. Is this intended? Quote Selected
Re: [r2818] Traffic prevents me from setting waypoints Reply #2 – October 23, 2009, 08:11:58 am That is fully intended, as other player could build stops or depots there and all strange stuff can happen. Quote Selected
Re: [r2818] Traffic prevents me from setting waypoints Reply #3 – October 23, 2009, 08:40:56 am Quote from: prissi – on October 23, 2009, 08:11:58 amThat is fully intended, as other player could build stops or depots there and all strange stuff can happen.But then, waypoints on public roads should also be forbidden, since one can place stops and depots there...Or even worse: Build stop on public road, set schedule of vehicle to this stop, remove stop, other player builds depot/stop there... Quote Selected
Re: [r2818] Traffic prevents me from setting waypoints Reply #4 – October 23, 2009, 08:59:42 am Long run (sigh) it should just be possible to stop at other player's stops, if they allow you to. (Basically, each stop should be able to be "open" to foreign traffic or "closed". Frankly the same should be true of tracks and roads.) There should be some scheme for revenue-sharing. It probably shouldn't be possible to go through a foreign station which you can't stop at (!); if access to a station disappears on you, it's just like a road being demolished and the route should become invalid.This sounds much too complicated to implement in the near-term. In the meantime, I think worrying about whether someone else *might* build something is inappropriate; if you can travel there *now* you should be allowed to set a waypoint there. If something gets built it should render the tile off limits (and therefore make an Invalid Routing which the player has to fix). I guess the other player should not be able to build while your vehicle is on the tile, so that restriction should stay! I realize this would allow other players to "park" vehicles on your roads in order to prevent you from building on them, but somehow that feels realistic! :-D Quote Selected
Re: [r2818] Traffic prevents me from setting waypoints Reply #5 – October 23, 2009, 09:21:11 am But then just send vehicles to other players stop, set them to 100% load and everything is blocked. YOu can exchange at public stops. THey are introduced exactly for this.EDIT: this restriction is not new. It was there for ages. Quote Selected Last Edit: October 23, 2009, 09:26:52 am by prissi
Re: [r2818] Traffic prevents me from setting waypoints Reply #6 – October 25, 2009, 04:58:40 pm Quote from: prissi – on October 23, 2009, 09:21:11 amBut then just send vehicles to other players stop, set them to 100% load and everything is blocked. YOu can exchange at public stops. THey are introduced exactly for this.OK, good reason not to allow people to stop at each others' stops.Again I suggest this:Quote from: neroden – on October 23, 2009, 08:59:42 amI think worrying about whether someone else *might* build something is inappropriate; if you can travel there *now* you should be allowed to set a waypoint there. If something gets built it should render the tile off limits (and therefore make an Invalid Routing which the player has to fix).Though I suspect you should really not be allowed to travel on other players' roads at all. I know in 'real life' you always could, but you *paid* for the privilege, which doesn't happen in simutrans. The current situation allows for strange "parasitic" behavior, waiting for your competitor to build roads and then using them; I rarely play with more than one player active anyway, though, so if people who play with AI on like it that way, I'll defer to them. Quote Selected