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Topic: (test version) Desert cityhall (Read 15419 times) previous topic - next topic

(test version) Desert cityhall

About cityhall. 09_CITY_96c, 10_CITY_96c, 11_CITY_96c are dims=2,1,1.
But I strongly suggest to use square (1x1 or 2x2) for cityhall until someone change the code.

Cityhall renovation code doesn't consider none-square cityhall.
So, if player rotate a map, renovation won't success well.

And, cur_96c_012 (policestation) and cur_96c_019 (Hospital) are still have only 1 rotation image.
These may not cause serious problems. But if there is a chance, having 2 rotation images is better.

Re: (test version) Desert cityhall

Reply #1
But I strongly suggest to use square (1x1 or 2x2) for cityhall until someone change the code.

Cityhall renovation code doesn't consider none-square cityhall.
So, if player rotate a map, renovation won't success well.
Do you have an idea how to fix the code? Me not :/
Parsley, sage, rosemary, and maggikraut.

Re: (test version) Desert cityhall

Reply #2
ROtate map before renovation ...

 

Re: (test version) Desert cityhall

Reply #3
Sometimes I think it would be better if not the whole map is rotated, but only the display routines consider the rotation. Of course, this would require big changes...

Re: (test version) Desert cityhall

Reply #4
It is easier now with the new vehicle movement code, but stil ...

Re: (test version) Desert cityhall

Reply #5
It is easier now with the new vehicle movement code, but stil ...
I think, all what have to be done is a coordinate transformation (rotation) on all user in- and output and a "rotation of all sprites". Am I right?

Re: (test version) Desert cityhall

Reply #6
Certain images are also rotation dependent like buildings, ways, vehicles, ... Those need to be rotated too. And this would mean recalculation each sync_step, which I though quite time consuming.

Re: (test version) Desert cityhall

Reply #7
About cityhall. 09_CITY_96c, 10_CITY_96c, 11_CITY_96c are dims=2,1,1.
But I strongly suggest to use square (1x1 or 2x2) for cityhall until someone change the code.

Cityhall renovation code doesn't consider none-square cityhall.
So, if player rotate a map, renovation won't success well.
This should work better in revision 3051.
Parsley, sage, rosemary, and maggikraut.