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Topic: Work in Progress: Zoo (Read 81376 times) previous topic - next topic

Re: Work in Progress: Zoo

Reply #35
AFAIK the 1km scale is "****umed", i.e. no reason apart from computing power why it needs to be 1km rather than anything else.  I don't think it gets used internally at all.  I generally prefer to have my games produce very large maps with much larger cities with smaller production rates and larger stop catchments, so in my mind one tile is much less than 1km... I suppose it boils down to computer power.

Re: Work in Progress: Zoo

Reply #36
Well, whether it's 1km or something else; there's definitely a "large scale" - consider the distances factories are apart. There's no way it would be profitable to transport goods that short of a distance if the scale was the "small scale"; so the exact nature of the "large scale" is unimportant.

Re: Work in Progress: Zoo

Reply #37
but imho a 16*16 attraction could be something like a "national park", or an entire "historical centre" with many buildings and very narrow alleys between them...

Re: Work in Progress: Zoo

Reply #38
And with no way to get complete coverage of it ;)

All graphics here are really nice...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Work in Progress: Zoo

Reply #39
well, it could be covered by subway ;D
or ot could be painted leaving space for a few access roads (i.e. asymmetrical building)
e.g. a 16*16 National park could have this kind of map:

X X . X X X X X X X X X . . . .
X X . X X X X X X X X X X . . .
X X . X X X X X X X X X X . . .
X X . . . X X X X X X X X . . .
X X X X . X X X X X X X X X . .
X X X X . X X X X X X X X X X .
. X X X X X X X X . X X X X X X
. X X X X X X X X . X X X X X X
X X X X X X X X X . X X X X X .
X X X X X X X X X . . .X X X .
. X X . X X X X X X X . X X X X
. X X . X X X X X X X . X X X X
. X X . . . . X X X X . X X X .
. X X X X X . X X X X . X X . .
. X X X X X . X X X X . X X . .
. . X X X X . X X X X . X X X X


where X are painted tiles and . are tiles left "free" (i.e. using - in DATS)

Re: Work in Progress: Zoo

Reply #40
well, it could be covered by subway ;D
or ot could be painted leaving space for a few access roads (i.e. asymmetrical building)
e.g. a 16*16 National park could have this kind of map:

X X . X X X X X X X X X . . . .
X X . X X X X X X X X X X . . .
X X . X X X X X X X X X X . . .
X X . . . X X X X X X X X . . .
X X X X . X X X X X X X X X . .
X X X X . X X X X X X X X X X .
. X X X X X X X X . X X X X X X
. X X X X X X X X . X X X X X X
X X X X X X X X X . X X X X X .
X X X X X X X X X . . .X X X .
. X X . X X X X X X X . X X X X
. X X . X X X X X X X . X X X X
. X X . . . . X X X X . X X X .
. X X X X X . X X X X . X X . .
. X X X X X . X X X X . X X . .
. . X X X X . X X X X . X X X X


where X are painted tiles and . are tiles left "free" (i.e. using - in DATS)

Has anyone tried that already?

Re: Work in Progress: Zoo

Reply #41
Perhaps you could get it, coding each national park tile as a field.

Re: Work in Progress: Zoo

Reply #42
Quote
e.g. a 16*16 National park could have this kind of map:

X X . X X X X X X X X X . . . .
X X . X X X X X X X X X X . . .
X X . X X X X X X X X X X . . .
X X . . . X X X X X X X X . . .
X X X X . X X X X X X X X X . .
X X X X . X X X X X X X X X X .
. X X X X X X X X . X X X X X X
. X X X X X X X X . X X X X X X
X X X X X X X X X . X X X X X .
X X X X X X X X X . . .X X X .
. X X . X X X X X X X . X X X X
. X X . X X X X X X X . X X X X
. X X . . . . X X X X . X X X .
. X X X X X . X X X X . X X . .
. X X X X X . X X X X . X X . .
. . X X X X . X X X X . X X X X

Even in this case you can't cover every tile...
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Re: Work in Progress: Zoo

Reply #43
I finished this project. (at least until I can think of some improvement in the zoo sign) Any sugestion?

Special thanks to Fintan, for allow me to use and edit the illustration pixel-zoo-animals.png.



Code: [Select]
Obj=building
Name=zoo
Type=cur
Copyright=Diegote
P****engers=12
Build_Time=8000
intro_year=1900
chance=10
dims=3,3,1
BackImage[0][0][0][0][0][0]=images/zoo.0.0
BackImage[0][0][1][0][0][0]=images/zoo.0.1
BackImage[0][0][2][0][0][0]=images/zoo.0.2
BackImage[0][1][0][0][0][0]=images/zoo.1.0
BackImage[0][1][1][0][0][0]=images/zoo.1.1
BackImage[0][1][2][0][0][0]=images/zoo.1.2
BackImage[0][2][0][0][0][0]=images/zoo.2.0
BackImage[0][2][1][0][0][0]=images/zoo.2.1
BackImage[0][2][2][0][0][0]=images/zoo.2.2

Re: Work in Progress: Zoo

Reply #44
Even in this case you can't cover every tile...
well, those roads should be studied better, to allow a full coverage, but this is the idea, IMO.

I finished this project. (at least until I can think of some improvement in the zoo sign) Any sugestion?
Very nice!
the only suggestions i can think of are:
- winter image (well, this is challenging for a zoo! what is poor elephant doing in snow? the bear instead would be happy ;D)
- no ground (use needs_ground parameter) for pic nic area, fountain and in the top-right position
- maybe different rotations, but this is not mandatory...

Re: Work in Progress: Zoo

Reply #45
Very nice!
the only suggestions i can think of are:
- winter image (well, this is challenging for a zoo! what is poor elephant doing in snow? the bear instead would be happy ;D)

It's a lot of work and I'm not a professional drawer at all. I feel sorry for the bear  :D

Quote
- no ground (use needs_ground parameter) for pic nic area, fountain and in the top-right position

Ok.

Quote
- maybe different rotations, but this is not mandatory...

It's also a lot of work, maybe a 2.0 version  ;D

Re: Work in Progress: Zoo

Reply #46
It's a lot of work and I'm not a professional drawer at all. I feel sorry for the bear  :D

I perfectly know!
don't worry, they are just ideas.
It would be nice to have summer/winter mode for all buildings, in order to have a more consistent pakset.
Maybe just some patches of snow could be enough (using needs_ground already does it, and it fits better with the various climates). For the rest, we can ****ume the zoo workers accurately remove the snow :::)

Re: Work in Progress: Zoo

Reply #47
It would be nice to have summer/winter mode for all buildings, in order to have a more consistent pakset.



Effect in 3 steps, using basic gimp tools

Re: Work in Progress: Zoo

Reply #48
diegote, can i make an version for pak64 of your zoo?
EDIT:
the my project is  "bho" :-[ :-[ :-[
il mio progetto è saltato  :-[ :-[ :-[


Re: Work in Progress: Zoo

Reply #50
Well done! Although I pity the animals standing in the snow...
Bob Marley: No woman, no cry

Programmer: No user, no bugs




Re: Work in Progress: Zoo

Reply #52
I think elephant and lions are already frozen ...  ;D

 :D

Quote
However, the roof of the central building has not any snow  ???

It's work in progress. However, in the final version of the snowy zoo, elephants and lions won't be frozen and buildings will have some snow.

Re: Work in Progress: Zoo

Reply #53
Diegote, really a very nice building and idea. Exactly a zoo was missing for a very long time. Thank you for that!

As I read, that you are planning to continue your work on buildings, I can give you some ideas. As I work on big maps and scenarios, based on real geography, I found some missing stuff. Not to force you, but to give a clue, what is missing in pak128.

- Cemetary
- Theatre
- University/Institute
- Lake/Swimming pool
- Office/Authorities
- Sports hall/Gym
- Hostel/Dormitory
- Jail
- Old Pub/Restaurant
- Library
- Garden
- Fair
- Gallery/Museum
- Spa/Sanatorium
- Parliament/Ministry
- Police Station
- Spring/Fountain
- Playground
- Monastery
- Gamekeepers'

This is the List of Buildings, which do miss so far, which can be found in every bigger city.
I though e.g., that a cemetary could be a slight variation of the zoo, because it is similar...

Maybe you find something in the list :-)

Greetings and Merry christmas,

Oliver

Re: Work in Progress: Zoo

Reply #54
very  nice!

Re: Work in Progress: Zoo

Reply #55
Cool zoo!

So advance o.o
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.


Re: Work in Progress: Zoo

Reply #57
It's a pixel-art graphic. I'm currently making a complete tutorial for that on SNFOS'website, just wait some days ;)

Tuts for Paint.NET?
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.


Re: Work in Progress: Zoo

Reply #59

Ok...
 
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.


Re: Work in Progress: Zoo

Reply #61
paint.net is too complicated for me, sorry :/

To me, even though Paint.NET is hard, it is fine.
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.