Re: Crash when replacing vehicles
Reply #10 –
Removing a factory, no matter if done by experimental closing code or by 'destroy/remove' tool of player 'public service', now notifies all players, that a factory is going to be deleted. Thus ai_goods player is able to check and eventually clean up its various references to factories.
Loading a savegame with references to no longer existing factories and/or types of goods in ai_goods will remove those erroneous data.
This makes foo34.sve playable again.
Will be fixed in Exp. 7.2.