Re: pak128.USA
Reply #43 –
although I am not prissi, I think I can answer some questions.
Prissi, a few questions:
- are there reasons not to go for 256 tilesize, if a pak would be mostly built from scratch?
Prissi did some code change recently to allow larger graphics. Before that each piece of graphics was limited to 255x255. I personally find pak192 way too large. You have to keep in mind that only very small numbers of 256x256 tiles can be displayed on a screen. So constant zooming out is a must when playing.
- When taking objects from 128 paks, could they be scaled up them as placeholders?
Nothing implemented in this direction, you have to scale up the graphics yourselves.
- For a US pak it would be nice to have the climate of a tile not only based on it's height, but also have a climate gradient from north to south. Could this be implemented in standard without to much work?
Impossible (I mean much work would be required).
- can normal city buildings, i mean non-factory, non-attraction buildings also spread over more than one tile,
No (in the sense that nobody works on an implementation)
or cluster like farms or solar powerplants?
I dont understand you here.