Re: Patch: fix the clipping errors
Reply #35 –
Looks clearer then my fix.
Drawing everything in one sweep gives problems with moving objects that are not bound to ways (mainly airplane shadows and movingobj). They will be clipped at the lower borders of their tiles. Maybe one can substitute the draw-as-ding-flag by a flag that indicates that in the n/nw/w neighbors there is such an moving object.
This should work indeed, will try this out.
Edit: this works and would allow for more code cleanup. However, it would make it impossible to add a switch to toggle between old(faster?) and new(slower) method in the future.