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Topic: Freight planes pak... fly me to the goods (Read 172516 times) previous topic - next topic

Re: Freight planes pak... fly me to the goods

Reply #175
I may try it, but let me finish the pak64 version first.. ;)


Re: Freight planes pak... fly me to the goods

Reply #177
I use Blender and GIMP

Re: Freight planes pak... fly me to the goods

Reply #178
Okay. So what if you lined them up in GIMP for pak128. Then downscaled them to work with pak64. The only other thing you'd have to do would be make the pak128 DAT file.

PS: If it's okay with you i could make the pak128 DAT files if you do that. I would put your name under copyright.

Re: Freight planes pak... fly me to the goods

Reply #179
I use 3D models, rather easy to rescale, which means I can render (generate) the pak64 image, then rescale the model and render again in pak128 scale. I only use GIMP to fix small details before releasing the object. Anyway, I'm still making some test to find out which is best layout for Dragon Imperial Terminal..

PS: we can share the copyright of pak128 version..  ;)

Re: Freight planes pak... fly me to the goods

Reply #180
Okay. That would work. I think that that layout would work but with a little piece on one end where p****engers would enter from a bus or train or something. Like the place in an airport before p****ing through security.

Re: Freight planes pak... fly me to the goods

Reply #181
What I have in mind is to code the central part as an airstop and the arms of the terminal can be extension buildings, or the other way round.

Re: Freight planes pak... fly me to the goods

Reply #182
I was thinking something like the attached photo. Where the small blocks are like the stuff you've already made and the Huge terminal hall is like the part before security. It's just a suggestion though.

EDIT: I attached a corrupted photo apparently. I'm going to re-upload.

Re: Freight planes pak... fly me to the goods

Reply #183
That's exactly the idea. Take a look at the building in real life..

http://blog.hotelclub.com/wp-content/uploads/2007/10/beijing-airport-2.jpg

EDIT: I've already finished the tests and the result is top notch, isn't it?  ;D

See the in-game screenshots, with and without traffic.

us (site down, do not visit) ]/image/show/WQFxfvpBei/simscr01.png] us (site down, do not visit) ]/image/show/DPDWrNqmMM/simscr04.png]

Re: Freight planes pak... fly me to the goods

Reply #184
Those look great! I just see a few bugs. There are a couple of alignment issues with the centre piece and the exterior ones. And on the front end pieces it looks like there's a grayish wall behind and underneath it. I understand that underneath it is mean't to be there though.

Re: Freight planes pak... fly me to the goods

Reply #185
While I fix the alignment issues, add colors and textures, I've finished a couple of freight planes sets that where pending since long time ago: Piasecki-H21 and Ilyushin IL-76. Enjoy with the fly!  ;D

Re: Freight planes pak... fly me to the goods

Reply #186
Another set, this time Sikorsky S51 with HSO3, RSA and RSF models. It's a small but profitable helicopter.

Re: Freight planes pak... fly me to the goods

Reply #187
Thanks, again, vilvoh.
--Skreyola
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Re: Freight planes pak... fly me to the goods

Reply #188
The last one pending, Sikorsky S55 set with five different models.

Re: Freight planes pak... fly me to the goods

Reply #189
Nice planes! I downloaded a few before I signed up, but then I switched over to the simutrans Expiremental and It wouldn't accept my pak64 files. It gave me a Fatal Error.

Re: Freight planes pak... fly me to the goods

Reply #190
Nice planes! I downloaded a few before I signed up, but then I switched over to the simutrans Expiremental and It wouldn't accept my pak64 files. It gave me a Fatal Error.
Did you try the repak'd paks or only vilvoh's originals?
--Skreyola
You can also help translate for your language with SimuTranslator.

Re: Freight planes pak... fly me to the goods

Reply #191
I'm afraid these planes aren't prepared to be supported by STExp. As skreyola made some post before, you must modify the dat files in order to make them compatible with it.


Re: Freight planes pak... fly me to the goods

Reply #193
The balancing approach for STExp it's completly different from the Simutrans standard one.
The biggest change is the New Physics Model.  Most of the other things in experimental are added features -- so that you can use the source files for an experimental-ready pak with few changes and get a reasonable pak for standard, just without the features.  But the physics model is a major change which requires complete alteration of the power numbers for every vehicle.  If I had been thinking clearly about git back when the New Physics Model was introduced came out I would have tried to keep it on its own 'feature branch' to make it possible to merge into standard in the future.  It may still be possible to reconstruct things to make that possible.

Anyway, as it is now, if you're willing to download makeobj-experimental, it's not that hard to rebuild an experimental-compatible .pak file from the .dat and .png files.  And .dat files are easy enough to change.

Re: Freight planes pak... fly me to the goods

Reply #194
Okay. Recent changes to STE would seem to make both versions of the goods planes paks not work. I haven't made a repak since the changes, and before, the originals should have worked, just taken three forevers to load.
I haven't had a chance to do anything for STE lately, and I no longer play it, so I don't know if I will again.
--Skreyola
You can also help translate for your language with SimuTranslator.