pak Decompiler OR pak128 source April 05, 2010, 10:21:56 pm I would like the pak128 source or a pak Decompiler.If anyone has one can you please tell me? Quote Selected
Re: pak Decompiler OR pak128 source Reply #1 – April 06, 2010, 07:19:01 am There's no such a decompiler, and pak128 isn't open source (yet). Quote Selected
Re: pak Decompiler OR pak128 source Reply #2 – April 06, 2010, 12:16:05 pm For an earlier export of some parts, see:http://forum.simutrans.com/index.php?topic=1442.msg41304#msg41304 Quote Selected
Re: pak Decompiler OR pak128 source Reply #3 – April 06, 2010, 02:32:55 pm Pak128.Britain, however, is open source: see the board here. Quote Selected
Re: pak Decompiler OR pak128 source Reply #4 – April 06, 2010, 07:34:40 pm well if someone downloads the svn, they can view the code for the pak viewer right? simutrans has it in there somewhere right?? Quote Selected
Re: pak Decompiler OR pak128 source Reply #5 – April 06, 2010, 07:36:23 pm i want the source of a decompiler because the pakHD doesn't have many features and I wanted to turn the pak128 into pak128.HD Quote Selected
Re: pak Decompiler OR pak128 source Reply #6 – April 06, 2010, 08:28:05 pm pakHD graphics are 96 in size ... to make a pak128HD you would really need graphics in that size. There are some not coded in the old archive; I would start by those. Also updating the menu, you best use the image decompiler (yes, that actually exists) and arrange them suitable for the new menu system. Look for instance at pak64 sources and the wiki on how to do this. Quote Selected
Re: pak Decompiler OR pak128 source Reply #7 – April 06, 2010, 09:25:52 pm i know they are in 96, i want to make a 128HD pak Quote Selected
Re: pak Decompiler OR pak128 source Reply #8 – April 06, 2010, 09:32:47 pm where would i get the image decompiler Quote Selected
Re: pak Decompiler OR pak128 source Reply #9 – April 06, 2010, 10:23:02 pm With pakHD graphics you can only make a pak 96 size. YOu have to draw your own graphics. If they are good enough there will be many helpers for you to built your pak set around them. So start drawing. pakHD images won't help you at all. Quote Selected
Re: pak Decompiler OR pak128 source Reply #10 – April 07, 2010, 03:45:47 am i knowi want to make a pak128HD!!! so i need the pak128 source images to draw on... Quote Selected
Re: pak Decompiler OR pak128 source Reply #11 – April 07, 2010, 09:16:01 am I'm curious. Are you going to redraw all pak128 stuff by hand or are you going to use a filter or plugin to convert them into hand-drawn style? Quote Selected
Re: pak Decompiler OR pak128 source Reply #12 – April 07, 2010, 04:40:15 pm i'm going to redraw all of pak128 to a hand-drawn after seeing that pakHD doesn't have much items and it only works on 99.x.x so i figued i'd make a pak128.HD so people can enjoy hand-drawn on 102.2.2 and still be developed unlike pakHD witch was stopped in late 2007. So yes, I want the pak128 source images to draw over and it will be continnually developed because I have notheing better to do other than play video gamesso where can i get a pakDecompilor or something simmilar or where can I get all the pak128 imagesby handmod note: please do not double-post. Edit your last comment instead.~vilvoh Quote Selected Last Edit: April 07, 2010, 05:42:56 pm by vilvoh
Re: pak Decompiler OR pak128 source Reply #13 – April 07, 2010, 05:45:13 pm Quote from: balloonhead66 – on April 07, 2010, 04:40:15 pmwhere can I get all the pak128 imagesDid you perhaps miss my first post here? It links to another post with link to some pak128 sources. Quote Selected
Re: pak Decompiler OR pak128 source Reply #14 – April 07, 2010, 06:09:32 pm yes and that doesn't help Quote Selected
Re: pak Decompiler OR pak128 source Reply #15 – April 07, 2010, 06:12:43 pm Quote from: balloonhead66 – on April 07, 2010, 04:40:15 pmi'm going to redraw all of pak128 to a hand-drawn after seeing that pakHD doesn't have much items and it only works on 99.x.xWell I know pakHD isn't up to date, but I started to make it compatible with ST1.00 and newer. I've a working pak now (running on 102.2.2) with new menu's and stuff... Also added food chain. That needs some transportation though which is almost done... So if you have some more patience an updated pakHD will be released. If you like playing pakHD you could also fill in the gaps. It will save you a m****ive lot of work. Believe me, drawing a working pak from scratch is a hell of a job Quote Selected
Re: pak Decompiler OR pak128 source Reply #16 – April 07, 2010, 06:16:22 pm i don't care, i just want to make a pak128.HD so I can get pak128 in Hand Drawn not pak96 in Hand Drawn... i have nothing better to do than draw... Quote Selected
Re: pak Decompiler OR pak128 source Reply #17 – April 07, 2010, 06:22:33 pm so ... just draw, and show us your pictures pak128 sources isn't needed to draw on, juste see the pictures directly by playing with pak128. Quote Selected
Re: pak Decompiler OR pak128 source Reply #18 – April 07, 2010, 06:23:49 pm i know, but I want references for when i'm on my vacation without a laptop (i don't own one)i will print out the images and draw on them.-----------------------------------------------------------------------------------------------Quote from: balloonhead66 – on April 05, 2010, 10:21:56 pmI would like the pak128 source or a pak Decompiler.If anyone has one can you please tell me?this is my main question Quote Selected Last Edit: April 07, 2010, 06:28:17 pm by balloonhead66
Re: pak Decompiler OR pak128 source Reply #19 – April 07, 2010, 06:52:00 pm VS has give you a link to the pak128 sources. So why are you not content with this?And I also do not understand how you want to make a digital image without a laptop.Scanning and resizing the image won`t work perfectly. Quote Selected
Re: pak Decompiler OR pak128 source Reply #20 – April 07, 2010, 07:59:14 pm see here http://graphics.simutrans.com/index.php?cat=1 Quote Selected
Re: pak Decompiler OR pak128 source Reply #21 – April 08, 2010, 04:30:37 pm not what i need!i want to know if someone could download the svn and get the code for the pakDecompiler in simutrans. it is in there somewhere! Quote Selected
Re: pak Decompiler OR pak128 source Reply #22 – April 08, 2010, 05:35:06 pm you're just boring ...you can draw on some screenshots taken from the game, and scale your drawings with some sources example.you have to understand that you WON'T have pak128 sources since pak128 isn't open source. Quote Selected