Re: [Experimental release] Pak128.Britain-Ex 0.6
Reply #19 –
Sdog,
thank you for your feedback. I have taken your suggestion with the tram tracks, and modified the icon (and made the heavyweight tracks themselves slightly lighter, although the effect is barely noticeable).
I did have some trouble, however, implementing in the code a system to allow the construction of older buildings when a town is built: for some reason, only one type of older building was ever built: a particularly small 17th/18th century house with a very low p****enger/mail level. Given that I have quite a number of other things that need doing on the code, and that Prissi has indicated in the past a desire to implement the desired feature into Simutrans-Standard at some point, I shall leave this one for the time being, on the basis that it's probably quicker just to make the new buildings for that era.
I noticed the low number of p****engers overall: this is partly as a result of the lower density buildings, and perhaps partly a result of the p****enger factor setting: I shall try reverting to the default of 16 and see whether that helps somewhat. However, I did, using a debugger, change the level in your game to 28, and the p****enger numbers were still quite low: the number of private car trips were fairly low, as were the number of "too slow", which suggests that the building density issue is the real problem.
In relation to the journey time tolerances, I shall change them in the next release of Pak128.Britain-Ex to:
min_local_tolerance = 35
max_local_tolerance = 90
min_midrange_tolerance = 60
max_midrange_tolerance = 240
min_longdistance_tolerance = 150
max_longdistance_tolerance = 1080
to see whether this balances better: they may have been to stringent before. I shall also allow a slightly higher proportion of p****engers to be either mid-range or long distance compared to local (40:38:23 local:midrange:long-distance as opposed to 43:37:20), and allow mid-range journeys to be slightly longer.
As to the cost of removing buildings: in Simutrans-Experimental 8.0, on which I am currently working, the cost of removing stations will be based on the cost of the stations themselves, rather than the generic "cost_multiply_remove_haus" setting. This means that the "cost_multiply_remove_haus" can be increased without making it too expensive to bulldoze one's own stations, resulting in a greater differential in cost between bulldozing one's own buildings and bulldozing city buildings. In the next release of Pak128.Britain-Ex, the cost of removing city buildings will be increased substantially.
Perhaps you could have a go starting a new game in about 1910, with the altered journey time tolerance settings listed above, and see how you get on? Thank you again very much for your investigations here: they are extremely helpful.