Re: On Canals
Reply #1 –
Rick,
thank you for the feedback/information! The Hood is the one who did most of the work on canals (and is in charge of the Standard release of Pak128.Britain), so I don't know exactly what he has planned. I suspect that different types of canal had not hitherto been planned, quite possibly through not having a canal expert on board. The various different canals can indeed be simulated in Simutrans-Experimental by using way constraints, although I should note that it is only possible to have eight permissive and eight prohibitive constraints in total, a number of which are already used up on things like railway electrification types. Currently, we have "waterway" (a permissive constraint) and "small waterway" (a prohibitive constraint); anything without "waterway" will not take any canal barges at all, and anything without "small waterway" will allow ocean-going ships to enter it (only the largest of rivers - intended to represent tidal rivers - omits "small waterway").
You suggest, I understand, four different sizes of canal. I am not quite sure of the significance of the difference between Eurobarge and wide; but I presume that the principal differences between the canal types is that the larger canals can take different barges? One issue to bear in mind is that there is a limit to the graphical width of a canal in a tile, and that limit is more or less reached with the current canals, so they cannot be regarded as the "narrow" type. The number of available way constraints may well limit the total number of canals to less than four, as perhaps might the different possible graphical widths.
Another thing to consider is production of the graphics. Currently, there are not a great many people producing graphics for Pak128.Britain - The Hood is the main protagonist; he has been producing boat graphics recently (ocean-going vessels principally most recently), but is rather busy with other things and cannot turn them out very fast. There are currently few modern boats (i.e., past the age of sail), and no aircraft at all.
However, because: (1) the graphics of Simutrans are actually quite low-res, and (2) Pak128.Britain uses very simple 3d models made in Blender (free), then rendered/exported to produce most of the graphics, it is actually quite easy to produce vehicle graphics - so much so that even I have managed a few (adapted from existing Blender files - by far the easiest way of doing it to maintain consistency and minimise work) vehicles and even a building. If you were interested, I'm sure that The Hood would send you the Blender files for the canal barges and canals and you could tinker with those to produce boats/canals of different types.
If you are not in a position to produce graphics, then your input is still very welcome - research on specific types of canals/boats will save a lot of time if there is a desire to implement them later - but it might be some time before anyone is able to get around to drawing the different types, as there are currently other priorities.
If you would like any help with using Blender and/or the GIMP to produce graphics for Pak128.Britain, then either I or The Hood (the latter of whom knows what he is talking about on the subject more than the former) would be happy to help.
As to narrow gauge rail - that is, I think, on the "to-do" list somewhere, but nearer the bottom than the top at present.
Edit: Incidentally, here is a list of the existing used, reserved and available way constraints, taken from en.tab:
Permissive 0
DC Third Rail Electrification
Permissive 1
DC Overhead Catenary
Permissive 2
AC Overhead Catenary
Permissive 3
DC Fourth Rail Electrification
Permissive 4
Waterway
Permissive 5
[Unused] Permissive 5
Permissive 6
[Unused] Permissive 6
Permissive 7
[Unused] Permissive 7
Prohibitive 0
Tramway
Prohibitive 1
Tube tunnel
Prohibitive 2
Small waterway
Prohibitive 3
[Unused] Prohibitive 3
Prohibitive 4
[Unused] Prohibitive 4
Prohibitive 5
[Unused] Prohibitive 5
Prohibitive 6
[Unused] Prohibitive 6
Prohibitive 7
[Unused] Prohibitive 7