First Version of Giant Prague map online April 15, 2010, 08:48:28 pm Good evening,the first version of the long-term announced Prague Map is online since today.Link disabled, see below.The readme-File can be downloaded separately to get an idea, screenshots are placed in the same thread above.Greetings,MHD Quote Selected Last Edit: July 01, 2010, 05:06:44 pm by IgorTekton
Re: First Version of Giant Prague map online Reply #1 – April 16, 2010, 09:57:58 am It's a huge map, very detailed...sometimes, too much detailed. Some areas have a spider web of roads, dirty paths and tracks. It's like a roads plague. Just one question, are you trying to reconstruct a Simutrans version of the real Prague city? if so, does it really have as many roads as your map? that would be crazy.. Quote Selected
Re: First Version of Giant Prague map online Reply #2 – April 16, 2010, 10:15:09 am It's really an impressive map!!!What I remember of the previous one is that for instance a bus line will plod along on sandy roads while there is an alternative faster asphalt road parallel to it. So, you must work with waypoints a lot to get the fastest (and more or less logical) route.Still, it's well made! Quote Selected
Re: First Version of Giant Prague map online Reply #3 – April 16, 2010, 07:07:45 pm First of all: The link above is no more working... take the direct one belowDownload PragueUnfortunately my provider closed the traffic so my only alternative is to host on rapidshare, sorry for that.@vilvoh: I do not try to make a real map, this is indeed the real map of Prague and it does not miss a road nor has one road too much. Check the readme to learn more about the map...Sometimes the resolution of 1 tile=25x25 metres leads to this spider web. Which crazy guy did construct the city, he should have known, that someone will try to put it into Simutrans @Combuis: Thank you for the feedback. With the bus lines, it is the only way to be able to do it. But it is also a good example, that the vehicles are sometimes not calculating the fastest way.When I play, then this was also my strategy to get rid of it. Quote Selected