How to create the perfect city in 3 years April 19, 2010, 09:43:29 am This guy has dedicated 3 years to create the perfect city in Simcity, without crimes, abandoned houses, disasters, etc...Take a look at the video - link. I was wondering if would be possible to get something similar in Simutrans. A map without homeless, unemployed or p****engers with no route. Quote Selected
Re: How to create the perfect city in 3 years Reply #1 – April 19, 2010, 11:23:23 am no p****engers with no route is easy to do. Quote Selected
Re: How to create the perfect city in 3 years Reply #2 – April 19, 2010, 11:45:58 am Have you ever been able to do so? Quote Selected
Re: How to create the perfect city in 3 years Reply #3 – April 19, 2010, 12:48:56 pm no, I confounded with another thing but here we are talking about no route p****engers, I don't understand what there are p****engers with no route whereas all stops of my savegame are connected ... Quote Selected
Re: How to create the perfect city in 3 years Reply #4 – April 22, 2010, 10:05:54 pm how big of a map in simutrans are we talking about here?what a packed city that is in simcity. Quote Selected
Re: How to create the perfect city in 3 years Reply #5 – April 23, 2010, 01:59:39 am Magna sorry Megalomania!that's an admirable approach to gaming!it would be interesting to know if he has really proven that his 12x12 grid is unbeatably efficient. Quote Selected
Re: How to create the perfect city in 3 years Reply #6 – April 23, 2010, 11:30:00 am Any game in which it is possible to obtain "perfection" so easily and/or with such a formulaic approach is too simple. Quote Selected
Re: How to create the perfect city in 3 years Reply #7 – April 23, 2010, 11:52:09 am ideally, the game would be easy to learn and difficult to master. like chess, I would guess. Quote Selected
Re: How to create the perfect city in 3 years Reply #8 – April 23, 2010, 01:05:12 pm Quote from: AEO – on April 23, 2010, 11:52:09 amideally, the game would be easy to learn and difficult to master. like chess, I would guess.And, like chess, not easy to win by brute force of computation. Quote Selected