Neroden - thank you for your hard work on this: it is much appreciated. I shall answer your issues by number, as necessary. Please note, however, that I do not think that I have committed the latest changes that I have made to Pak128.Britain - I was planning on waiting until the line endings issue had been resolved, then pulling your changes, then committing/pushing. It seems as if this might be somewhat of an error.
(3) This is probably an issue related to what is discussed above. The road settings that I have in my local version are:
################################ Road Settings ###################################
# (=1) drive on the left side of the road
drive_left = 1
# The below sections deal with the types of roads built automatically by the game,
# both when the map starts and during the game (in the case of city roads). Different
# kinds of roads are available at different times. The types of roads specified must
# be available in a .pak file. If a specified type is unavailable, Simutrans will
# guess which road it should be using.
# City roads timeline. Format examples:
# city_road[0]=name,1900,1920
# city_road[1]=name2,1921,1950
city_road[0]=city_road,1905,2050
city_road[1]=cobblestone_road,1781,1904
city_road[2]=dirt_road,1700,1780
# Intercity roads timeline. Format examples:
# city_road[0]=name,1900,1920
# city_road[1]=name2,1921,1950
intercity_road[0]=dirt_road,1700,1860
intercity_road[1]=cobblestone_road,1861,1902
intercity_road[3]=tarmac_road,1903,1932
intercity_road[4]=asphalt_road,1933,2050
# Max. length of intitial intercity road connections
# If you want to speed up map creation, lower this value
# If you want more initial intercity roads, raise this value
intercity_road_length = 320
(4) That is probably sensible - I'd be interested to see what sorts of line layouts that you had in mind.
(5) These changes are necessary, and are probably desirable in Standard, too: the monuments will not appear if there is a "-" in the name.
(6) That is an interesting thought. I tend to prefer fictionalised city names, and have been working on adding a very large number of name beginnings and endings to en.tab of the base (rather than the pakset specific) text sets, which will generate a very large number of realistic sounding British style city names. Some people, however, prefer lists of real names. The problem is, though, that if people use a language other than English, and there is no city list for that language, then the naming will revert to using the automatic syllable mixing naming system from the base en.tab, rather than using the English city lists.
(8) These can be killed.
(9) Wherever there are differences, it is likely because I have found the values from Standard to be incorrect or otherwise undesirable and changed them: please therefore adopt the values from the Experimental branch over the Standard branch wherever there is a conflict. The loading times, which are not used in Standard, are outdated values that I have changed after testing to more appropriate values. As for the stage coach, the correct position is that it should have a capacity of 4 and an overcrowded capacity of 4, bringing it to a total capacity of 8: in reality, four people could sit inside, and a further four could sit on the roof. The overcrowded capacities of vehicles have not yet been set fully in Experimental.
(10) Yes - too much tree cover substantially impairs the performance. Britain in the 18th century and later did/does not have such extensive forests in any event - most land is pastoral.
(11) No - this was only removed from Standard recently. I kept the file commented rather than deleting it as, if I deleted it, SVN would always put it back.
(12) I'd prefer to keep the slightly longer life span of this building, and dislike in any case the unfortunate trend in the Standard version to use rounded numbers for introduction/retirement dates.