Skip to main content
Topic: Estuaries (Read 6026 times) previous topic - next topic

Estuaries

As shown in the attached screenshot, currently, tidal rivers do not have wide estuaries when they meet with the sea. It would, I think, enhance both appearance and gameplay challenges if tidal rivers such as that shown could be generated with estuaries (i.e. - they get wider when they get near the sea) to match their real life counterparts.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Estuaries

Reply #1
Well, an estuary is more or less the end of a river, asuming all rivers in game end up in the sea, so a possible solution would be to create a end tile for rivers that represents the estuary.

Re: Estuaries

Reply #2
I'm not quite sure how that would work to make estuaries wider than they are now...?
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Estuaries

Reply #3
more of a problem for experimental, where the tile size can be set to 250 m. In standard the tile size is already 1 km, that should be enough for estuaries.

Re: Estuaries

Reply #4
What counts is the relative size of the estuary compared to the width of the river itself. The shape of the river mouths is currently incorrect.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Estuaries

Reply #5
The river gets wider: It is a full tile plus two border tiles at the lowest hight level.

Re: Estuaries

Reply #6
The estuaries don't seem to widen enough in proportion to the width of the pre-estuary tidal river, though, as in the picture.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Estuaries

Reply #7
I can't help but notice that there aren't actually any river tiles in that screenshot, only sea.

Re: Estuaries

Reply #8
I can't help but notice that there aren't actually any river tiles in that screenshot, only sea.

Tidal rivers are generated in game by lowering a channel of land to sea level on map generation.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Estuaries

Reply #9
That is the widening ...

Re: Estuaries

Reply #10

Yes, but they'd widen further just before they reached the sea.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.