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Topic: skipping stops (Read 9977 times) previous topic - next topic

skipping stops

would it be possible to make vehicles skips certain stops.
stops to skip
*if at a stop has no people waiting and nobody in the vehicle is going to that stop.
*if the vehicle is full and nobody in the vehicle is going to that stop.
exceptions
*a minimum load is set
*the vehicle would have to p**** a choose_signal to get there

I would use a button in the line menu/ schedule: skip stops

Re: skipping stops

Reply #1
My bus driver sticks to the route, even if there is almost never somebody on some of the detours he does. But he cannot read the mind of the people; same for simutrans: The bus drucker or truck driver simply does not know, that there is nothing to load until he actually arrives there.

Re: skipping stops

Reply #2
I meant that he still p****es past the stop but like in real life if noby has to get and nobody is waiting, or is The bus is full he just doen't stop. Which would save some time, which i think is usefull on the more busy roads


Re: skipping stops

Reply #4
Supported! Drivers indeed just p**** stops, if no p****enger bought a ticket to the particular destination or there aren't any p****engers waiting at the stop AND the bus isn't ahead of its schedule. This of course only happens on routes with destination specific tickets, not on urban fixed cost routes.

Re: skipping stops

Reply #5
On the busses I take you have to ring the bell if you want to get off at the next stop. 

Re: skipping stops

Reply #6
How does a bus driver know, that there will be no one waiting at a bus stop when he is not p****ing said stop?

Re: skipping stops

Reply #7
But the point is that the bus still p****es the stop but the driver just look if there is anybody waiting, when nobody is waiting he just keeps driving. This would also make the busses group to gether a lot less because the full bus keeps driving and the busses that aren't full have to stop.

It could also work for trams (?and metro?)

Re: skipping stops

Reply #8
This is realistic behaviour for 'bus drivers (provided that they maintain the same exact route, but simply keep going past the stops) and sometimes for trams, but not for trains. Very occasionally, there are "request stops" for trains in very rural locations, where p****engers have to use a special telephone from the station to call the signal box to ask the train to stop (or the train goes past the station so slowly that it can stop if anyone is standing on the platform), but this is extremely rare and probably not worth simulating.
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Re: skipping stops

Reply #9
In the place where I live now, the default behavior for buses is not to stop if there is nobody waiting at the bus stop.  One has to push a button or tell the driver that he wants to stop.  Even if there are people waiting for the bus, the rear doors (the ones used to get off the bus) are not opened unless someone has asked the bus to stop.

Re: skipping stops

Reply #10
In the place where I live now, the default behavior for buses is not to stop if there is nobody waiting at the bus stop.  One has to push a button or tell the driver that he wants to stop.  Even if there are people waiting for the bus, the rear doors (the ones used to get off the bus) are not opened unless someone has asked the bus to stop.

In Brazil, the buses stop at the bus stop only if:

- someone in the bus requests a stop by pushing a "STOP" button or pulling a "chord".
- someone at the stop raises the arm, like calling the taxi.

Otherwise, the bus doesn't stop and goes ahead.

Re: skipping stops

Reply #11
in toronto, both buses and streetcars don't stop unless there is a p****enger waiting at the stop or a p****enger requests a stop.

Actually, I've only seen buses in japan stop even if there was no one getting on or off so it could keep its time table. Japan is pretty strict at keeping its time table.

Re: skipping stops

Reply #12
I think it's a problem with scale in Simutrans, though.

A typical real-world bus might have maybe 15-35+ stops on its route, but in Simutrans, probably 3-10+.

At Simutrans scale, really, bus stops in cities are almost more like transfer hubs than individual stops...
Actually, I've only seen buses in japan stop even if there was no one getting on or off so it could keep its time table. Japan is pretty strict at keeping its time table.

This happens in Dallas, Texas, US sometimes if a bus gets ahead of schedule - they'll wait at some stop so they don't get too far ahead.

Re: skipping stops

Reply #13
I think the idea is worth serious consideration. There's interest, and there's real-world precedent. And those who don't think it matches the model don't have to use it... it would be an option, right?
I agree that the bus should stil p**** the stop; it just doesn' thave to actually stop there.
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Re: skipping stops

Reply #14
Indead it would be an option which you can set for each induvidial line

Re: skipping stops

Reply #15
If the bus must p**** through the stop tile, how much do you gain from not stopping?

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Re: skipping stops

Reply #16
A bus that doesn't stop doesn't cause delay to vehicles behind the bus. But mostly the advantage would be optical, resulting in an advantage of knowing quite quickly whether a stop is being used frequently or not.
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Re: skipping stops

Reply #19
If the bus must p**** through the stop tile, how much do you gain from not stopping?
As in real life, stopping and accelerating from stopped add more to your trip time than increasing your speed 5-10MPH can gain.
Not stopping at a stop eliminates that deceleration and acceleration time, which increases your average speed, which makes the bus run the line faster. Running the line faster increases running costs, but it also means you can move more p****engers per time unit, which increases revenues if you have enough p****engers.
Over time, the gain can be significant.
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Re: skipping stops

Reply #20
Not stopping (...) you can move more p****engers per time unit
That's an oxymoron :P How do you move more if nobody gets on? Also, the vehicle still does have to stop for even a single unit of cargo exchanged. To me this sounds like absolute corner case, where you'd be far better off replacing the vehicles or route (since you are close to losing money).

It would sure look nice though... ;)

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Re: skipping stops

Reply #21
That's an oxymoron :P How do you move more if nobody gets on? Also, the vehicle still does have to stop for even a single unit of cargo exchanged. To me this sounds like absolute corner case, where you'd be far better off replacing the vehicles or route (since you are close to losing money).

It would sure look nice though... ;)
It would also work with full busses, cause if you can't take anybody with you its also stupid to stop



Re: skipping stops

Reply #24
That's an oxymoron :P How do you move more if nobody gets on? Also, the vehicle still does have to stop for even a single unit of cargo exchanged. To me this sounds like absolute corner case, where you'd be far better off replacing the vehicles or route (since you are close to losing money).

It would sure look nice though... ;)
You can move more pax from other stops if you aren't spending time stopping at this one with almost no traffic.
--Skreyola
You can also help translate for your language with SimuTranslator.

Re: skipping stops

Reply #25
on trains - if the station is request stop - usually guard tells driver and makes sure driver can stop at station but only at unstaffed stations which trains usually don't call often they put request stop on timetables - on trams - england and holland - they usually put stop button (sheffield tram) and blackpool tram and others but manchester trams are not fitted with stop buttons - they stop each stop its like metro - which simllar to lijn 51 in holland in asterdam they share with trams