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Topic: Simutrans Logos (Read 178358 times) previous topic - next topic

Re: Simutrans Logos

Reply #105
A blueprint background didn't look good, the logo became too confusing, it's already not so clean, and with lines at the back it became too dirty.
I'm sorry if I wasn't clear. You don't need to have clutter in the background, just make the ST-X logo blue with white lines, similar to what you have except I don't think the tree needs to look sketched. I think the tree is the big thing that makes this look like a PakHD logo.
Quote

This is the best one.

Perhaps for g.s.c, you could do the same logo without the smoke, with another type of train alongside the first one, or with a building in the background, to symbolize the paks and other options on the site.
--Skreyola
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Re: Simutrans Logos

Reply #106
I love this... some unification across the varieties of game is desirable :) Perhaps these logos could be shown above pak selection box? Since some paksets already use their own logos, this wonderful unity would work nicely there.

I'd agree with skreyola that the sketch-like look makes me think of pakHD. On the other hand, maybe it's only because we know it exists?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Simutrans Logos

Reply #107
I'm sorry if I wasn't clear. You don't need to have clutter in the background, just make the ST-X logo blue with white lines, similar to what you have except I don't think the tree needs to look sketched. I think the tree is the big thing that makes this look like a PakHD logo.This is the best one.
Now it's better explained, I didn't understood what you wanted before. I'll try doing it today.

I love this... some unification across the varieties of game is desirable :) Perhaps these logos could be shown above pak selection box? Since some paksets already use their own logos, this wonderful unity would work nicely there.
Maybe before the game starts the Simutrans' logo should appear. Like this:

And for people with only one pakset the logo appear for 5 seconds in black background

I edited the first post, added some links and also updated the file with the logos in SVG, ICO and now included PNG's.

Re: Simutrans Logos

Reply #108
Good ideas.
Thank you for all your work on this so far.
--Skreyola
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Re: Simutrans Logos

Reply #109
I also like your logos very much!! May I adopt the experimental logo and implement it in PakHD?
It needs some tweaking, like removing "experimental", and maybe make the black lines a bit softer...

I'll give it a try if you let me.


Re: Simutrans Logos

Reply #111
Now only the program support for that... :P

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: Simutrans Logos

Reply #112
For experimental rather something like below, maybe with digit font from old calculators?

Re: Simutrans Logos

Reply #113
I also like your logos very much!! May I adopt the experimental logo and implement it in PakHD?
It needs some tweaking, like removing "experimental", and maybe make the black lines a bit softer...

I'll give it a try if you let me.
Course you can!
I did a new version for Experimental, it's now very different.
And keep me update, I want to see what you'll do. ;)

I think slightly cleaner lines in a blueprint fashion would be better for ST-X.
make the ST-X logo blue with white lines, similar to what you have except I don't think the tree needs to look sketched.
Now the version 3 of Experimental logo is great, I did what you said. I removed the tree and blueprinted it:

Re: Simutrans Logos

Reply #114
Now the version 3 of Experimental logo is great, I did what you said. I removed the tree and blueprinted it:

Great, indeed. It's beautiful.
I kind of like prissi's submission also. Hmm. Perhaps a vote should be held.
--Skreyola
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Re: Simutrans Logos

Reply #115

Maybe to make the moon look more realistic, the "horns" should start at opposite sides of the circle.  This one is more like an eclipse.  Also, I would turn the lighted part of the moon slightly pointing towards the horizon.  The lighted part comes from the sun and that part should point towards the place where the sun has risen or set.


Re: Simutrans Logos

Reply #117
Maybe to make the moon look more realistic, the "horns" should start at opposite sides of the circle.  This one is more like an eclipse.  Also, I would turn the lighted part of the moon slightly pointing towards the horizon.  The lighted part comes from the sun and that part should point towards the place where the sun has risen or set.
OK maybe you're right, I just called it 'realistic' to say that alternative B is different from C and because when you look at an half moon you see a ball with a darken side and a lightened side, if I was searching for reality the southern cross will never appear even close the Polar Star. And it's just a logo, you can do what you want, if you want UFOs shotting lasers we can do it.

Also that makes me think about a poll to choose the logos. But including the current official logo of Simutrans and Nightly.

PS:I'm with some ideas for Graphics, but still thinking how to put it on Inkscape

Re: Simutrans Logos

Reply #118
hmm, for the experimental, how about making the "experimental" look like the smoke coming out of the train?
that should create some room for tools to be placed inside the boundaries.

and maybe the graph lines could be done so that they're coming out of the same point as the train is?

Re: Simutrans Logos

Reply #119
hmm, for the experimental, how about making the "experimental" look like the smoke coming out of the train?
that should create some room for tools to be placed inside the boundaries.

and maybe the graph lines could be done so that they're coming out of the same point as the train is?
Oh, I like these ideas. It would be great if the word Experimental were in the smoke line.
--Skreyola
You can also help translate for your language with SimuTranslator.

Re: Simutrans Logos

Reply #120
hmm, for the experimental, how about making the "experimental" look like the smoke coming out of the train?
that should create some room for tools to be placed inside the boundaries.
As I told in the first post, standard, I want to maintain a standard in Simutrans official logos, changing it to the smoke breaks it. ;) But I can give a try to show it here, but I still don't agree.

and maybe the graph lines could be done so that they're coming out of the same point as the train is?
You say the white parallel lines in blueprint? ???
I''m gonna try, but I don't think it will be cool.

Re: Simutrans Logos

Reply #121
On the subject of the Experimental logo - unless the suggestion made above to show the logo on the pak selector screen is adopted (which may have some benefits), there is not a need for a Simutrans-Experimental logo per se, as the logo used is whatever logo accompanies the pakset being used with it (by default, Pak128.Britain-Ex). Although the logo is well drawn (my preference is for the earlier version), I am keen to get away from the idea of Experimental having graphics (etc.) that emphasise the "experimental" nature of the project, because Experimental is not just a test-bed, but a fully-fledged fork that, when sufficiently stable and tested, will become "Simutrans-Extended".

However, I do like the nightly logos - the purple colour is rather fetching :-)
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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Re: Simutrans Logos

Reply #122
As I told in the first post, standard, I want to maintain a standard in Simutrans official logos, changing it to the smoke breaks it. ;) But I can give a try to show it here, but I still don't agree.
You say the white parallel lines in blueprint? ???
I''m gonna try, but I don't think it will be cool.

yeah, there's no need to actually do what I suggest. I just figured I might throw out some of my ideas for your own inspiration. :)

Re: Simutrans Logos

Reply #123
First update for pakHD resized to 256 px wide and some little tweaking...

Re: Simutrans Logos

Reply #124
yeah, there's no need to actually do what I suggest. I just figured I might throw out some of my ideas for your own inspiration. :)
Course you can give your feedback, sorry if I looked rude :-[, but I just wanted to show my point of view. As you can see, both logos became great because of feedbacks like yours, I need to thank all the feedbacks given ;D.

First update for pakHD resized to 256 px wide and some little tweaking...
Hot, liked the new tree. Any possible update at pakHD in near future? ;D

Re: Simutrans Logos

Reply #125
About the nightly logo.....

I think some stars are a little "agressive" at that size, I'd reduce them a bit :)

Everything else is wonderful :) Keep the good work :)

Re: Simutrans Logos

Reply #126
First update for pakHD resized to 256 px wide and some little tweaking...
Looks good. Just needs "pakHD" somewhere on it.
--Skreyola
You can also help translate for your language with SimuTranslator.

Re: Simutrans Logos

Reply #127
About the nightly logo.....

I think some stars are a little "agressive" at that size, I'd reduce them a bit :)

Everything else is wonderful :) Keep the good work :)

/sign :) Those logos are incredible! I like them very much, all of them!
world is like a parachute: it works better when it's open
whenever you feel lost and alone, always remember your calculator is something you can count on
pak96.comic addons


Re: Simutrans Logos

Reply #129
About the nightly logo.....

I think some stars are a little "agressive" at that size, I'd reduce them a bit :)
I don't think so, that's what I think.
But I will try do all requests and post them here today.

EDIT: Oh, I didn't understood at first time, read too fast, You're right, the stars are too big near others, it's cause I tried to maintain the real size of the star (viewing from earth). But some are really too huge.

Re: Simutrans Logos

Reply #130
Anway, these are all really nice logos! You did a great job there!
  
***** PAK128 Dev Team - semi-retired*****

Re: Simutrans Logos

Reply #131
I think some stars are a little "agressive" at that size, I'd reduce them a bit :)
Reduced it by 80% in version 3.B and 3.C, the versions that more people commented.
Version 3.1B

Version 3.1C


I'll wait some feedback to see if I change the actual version from 3.C to one of those.

Re: Simutrans Logos

Reply #132
I do like that nightly logo. One small comment if I may: the stars would look better, I think, not as bright white, but the same off-white colour as the moon or even the trail from the locomotive headlamp. The contrast with the background is at present higher with the stars than with anything else, making the stars appear unduly prominent.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Re: Simutrans Logos

Reply #133
They do look much better at reduced size, I think.
--Skreyola
You can also help translate for your language with SimuTranslator.

Re: Simutrans Logos

Reply #134
I do like that nightly logo. One small comment if I may: the stars would look better, I think, not as bright white, but the same off-white colour as the moon or even the trail from the locomotive headlamp. The contrast with the background is at present higher with the stars than with anything else, making the stars appear unduly prominent.
Ok, but... they are with the same color.

Re: Simutrans Logos

Reply #135
Ok, but... they are with the same color.

Human vision interprets colors differently if enclosed by different colors. You may need to adapt the color to look the same way, even if technically it's the same color.

Re: Simutrans Logos

Reply #136
Human vision interprets colors differently if enclosed by different colors. You may need to adapt the color to look the same way, even if technically it's the same color.
So we have a big problem here, my eyes :o see the same color. But I'm gonna do a more yellow stars and train light. ;D

Re: Simutrans Logos

Reply #137
Human vision interprets colors differently if enclosed by different colors. You may need to adapt the color to look the same way, even if technically it's the same color.
So we have a big problem here, my eyes :o see the same color. But I'm gonna do a more yellow stars and train light. ;D
I gave a more yellow color for the stars and set the same color for the train light:
Guys I wanna know which version you liked the most from all versions.
Version 3.2B

Version 3.2C


PS.:Michael, I'm already working in a pak192.comic logo, i got a good idea, but I want to know: there's no map editor tool on pak192.comic?


Re: Simutrans Logos

Reply #139
I did some tests with the logos in the executables of Simutrans, I took lots of pics, take a look how they look in Windows 7. (Click over image to bigger size)

Running Game


Simutrans Folder (Comparing with original file)


Game Folder (Vista/Win7)




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