Skip to main content
Topic: some near future vehicles (Read 34817 times) previous topic - next topic

Re: some near future vehicles

Reply #35
Yes, I liked the mail in red better, too.
  
***** PAK128 Dev Team - semi-retired*****

Re: some near future vehicles

Reply #36
left, main colours.
right, alternative.

Re: some near future vehicles

Reply #37
is the bus still being made?

Re: some near future vehicles

Reply #38

yes, I'll get around to the bus, bikes, scooters, trikes and other smaller vehicles after I finish up with the road trains.
I only have so much free time, you know ;)

Re: some near future vehicles

Reply #39
For player colouring, Zeno can always help... he has a method that does work conveniently :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Re: some near future vehicles

Reply #40
Sure, my method works fine with Blender, but can be exported to other softwares. It consists mainly in using masks for color replacement, quite simple. Feel free to ask details if needed :)

Re: some near future vehicles

Reply #41
an easier way to do player colours?
I'm all ears :)

I'm working with sketchup.



Re: some near future vehicles

Reply #44
an easier way to do player colours?
I'm all ears :)

I'm working with sketchup.
Well, the method I use is based on rendering twice:
1) first render is normal render, using the desired player colors (they will be mostly lost due to effect of lighting effects)
2) second render (called "mask") modifying the texture material to NOT recieve any light effects. That way the texture is a clear and uniform color (all player colors). These is easy to do with blender, don't know about sketch-up.
Once both renders are done, I use a simple replacing algorithm (my own coded tool), which replaces the color in the normal renders taking the "masks" as reference. The whole process (both renderings and processing) usually take for me about 4 or 5 minutes per vehicle.

So the important thing is the ability to create the masks; if you can do that with sketch-up, you can use my tool for sure.

Re: some near future vehicles

Reply #45
So the important thing is the ability to create the masks; if you can do that with sketch-up, you can use my tool for sure.

sketchup can export to blender file type, but, unfortunately, not in the free version.
I guess I will have to stick with keeping the player colours on easy, flat surfaces for now, so that magic wand can be used.

these trucks are awesome, stop driving crazy everyone who is looking forward to use them : RELEASE THEM !!!  ;D

hopefully I'll get all the renders done and sized correctly by Sunday. From there it will be the ever so tedious minor alignment corrections.


Re: some near future vehicles

Reply #47
okay, so unfortunately, I have an influx of things to do and can't work on this for maybe a week or two.  ::(

But what I did do was post up the skp file, which can be opened in sketchup. I laid out one set so far, which can be used for a reference. I don't like throwing out incomplete works, but I figured no one should have to wait for my slow work and if someone could do a faster job than me, then I would certainly appreciate their contribution and work.

link is on the first post.

Are you sure? I have SketchUP and Blender, and Sketchup have a collada(.dae) exporter for free version. So you can import in Blender.
you're right!, turns out, you can export to .dae.