Skip to main content
Topic: [in devloppement] High buildings (Read 99508 times) previous topic - next topic

Re: [in devloppement] High buildings

Reply #35
Hi all,

the problem is this :


It's not that these buildings are ugly (they aren't very nice) but in very dense cities : there are ONLY these buildings.
Plus : I find level 60 too small for the highest buildings.

the project : create many new buildings for pak128 wich have a higher level than 60 BUT there must are various building to have the highest level.

I have already begun this project with these buildings :


http://img1.imagilive.com/1008/famille.PNG

I'm making snow view for these buildings.

the highest level is 80.

Post here your city buildings and ideas !

I'm new right now to this, but to make things a bit more interesting:

You know how you have the small construction site, the small reddish ground and yellow consttruction vehicles which comes before every new building, it could be changed into one which has cranes constructing something like a half or 3/4 unbuilt (probably a concrete skeleton) building as a construction site, before these new better buildings appeared.

I know this is a simulation, but it look a still unrealistic to have those small construction sites for these huge good-looking buildings...

Anyway, it was just a thought...

Added:
To make the game interesting, you can also add both construction sites: smaller one for smaller buildings, bigger one for larger buildings (skyscrapers, etc...)

Re: [in devloppement] High buildings

Reply #36
You're right but I can't change this, it's a programmer's work ... but Prissi is to busy at the time.

Instead of changing ST, I can make buildings with crane but they doesn't necessary appear before high buildings and it would stay a long time before replacing by a complete building.

Sorry I can't do anything for you  :-\

Re: [in devloppement] High buildings

Reply #37
The problem is that there is only one graphic that has to fit all building levels. From a small one story bungalow to huge skyscrapers - and I think a small construction site for skyscrapers is less baffling than a huge one that only produces a small building. So IMO the current way isn't that bad.
  
***** PAK128 Dev Team - semi-retired*****


Re: [in devloppement] High buildings

Reply #39
IMHO that's just a waste of time and resources. Everything like that will make simutrans a bit bigger and a bit slower - and a bit harder to maintain. I doubt this is worth it.
  
***** PAK128 Dev Team - semi-retired*****


Re: [in devloppement] High buildings

Reply #41
Thanks, Gauthier. :-)

Re: [in devloppement] High buildings

Reply #42
I wouldn't certainly mind :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: [in devloppement] High buildings

Reply #44
for some reason, I don't have any smileys in the Quick Reply box, below.

That's because it's just what it is: a Quick Reply box. For full features you have to use the normal "Reply" link - there you get all smileys, attachments, etc.
  
***** PAK128 Dev Team - semi-retired*****

Re: [in devloppement] High buildings

Reply #45
Thanks for for your help and also for reminding me, Dirk. :)

Is it allright if I call you Dirk?  :-\





 

Re: [in devloppement] High buildings

Reply #50

I don't like quoting but I have to do that - dark buildings on the left of city hall are nice (not beautiful, only nice), also grey buildings with stripes on edge (on the right end of picture) but light grey buildings with blue ?windows on the right of city hall are very ugly.

First called buildings look similar to this skyscraper



Most, Czech republic

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Re: [in devloppement] High buildings

Reply #51
Woooooooooooooooooooooooooooow... :o I would wistle on the keyboard typing, but don't know how to. ;) :D

Nice Photos, Vaclav. :)

EDIT: Good one, too. ;) ;D



Re: [in devloppement] High buildings

Reply #54
So. Here is else high building.




Prague, Czech republic

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní



Re: [in devloppement] High buildings

Reply #57
The most important are resistance to earthquakes and safety of the buildings.
Which do you think is more resistent to earthquakes and safer and secure ones (I'm talking here fire escapes, flooding and other emergencies)?

But if they are considered a reality, I think all of them are beautifull architectural types and also safe and secure ones.

So, I'll choose the 2 ones on the left side. :) Anyway, I think it should be your choice because it's your work.


Re: [in devloppement] High buildings

Reply #58
I like the ones on the left better.

I am curious about changes to the top...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!



Re: [in devloppement] High buildings

Reply #61
*applause*

Good work, gauthier, IMHO. :)


Re: [in devloppement] High buildings

Reply #62
Agreed, nice!

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!


Re: [in devloppement] High buildings

Reply #64
Why do they have a shadow at south and east sides if there's nothing that may cause it? It only happens in first floors..


Re: [in devloppement] High buildings

Reply #66
Quote
As architect (almost there Roll Eyes) I give you my approval:

[WIN]

 :D :D :D

Quote
Insert Quote
Why do they have a shadow at south and east sides if there's nothing that may cause it? It only happens in first floors..

It's just a decoration, witheout this the buildings looks naked. There are similar shadows on Skyline, it'sure that it won't be realistic if there is no building befront  :-\  but it makes the building much more realistic if you place it in a big city  :)

Re: [in devloppement] High buildings

Reply #67
If you want me to update the downloadable files, you can ... you MUST ask me for that !

+ you can name some unnamed buildings because my mind is not plantyful for names :D

still unnamed :
_ RES_SNFOS_03
_ RES_SNFOS_05
_ RES_SNFOS_06

_ COM_SNFOS_01
_ COM_SNFOS_04
_ COM_SNFOS_05

_ IND_SNFOS_01

Some of them aren't in the current file, I'm updating it ...